devoutish: (I think you struck a chord with the Lord)
physical description )

permissions )

links )

This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.
devoutish: (Default)
physical description )

permissions )

links )

This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.
devoutish: (Default)
Solomons & Melborn
1108 Sweet Cream Street


[Feel free to use this space for letter/package deliveries as well as visits/knocks on the front door!]
devoutish: (Default)
Player Name: Iddy
Preferred Pronouns?: she/her/hers
Player Contact: [plurk.com profile] ihdreniel, ZieglerFan719@gmail.com
Other characters in play? n/a

Character Name: Alfie Solomons
Canon: Peaky Blinders
Game Transplant: Snowblind
Original App: here
Game Summary:
Snowblind is a horror-exploration game that takes place in the deserted town of Norfinbury, Alaska, in the mid-22nd century. Characters wake up alone with limited supplies, and have to brave the freezing hellscape outside in order to scavenge for more. Staying put is not an option for a couple of reasons - no building has enough in it to sustain a character for more than a few days, and if they give it a try anyway, they'll start to break down mentally. Despite everyone constantly being on the move, adverse weather conditions make travel slow and difficult, meaning that interaction over the network is much more practical and common than meeting up with other people in person. Most characters form travel groups (generally consisting of 2-5 people) that they spend most or all of their time with. In addition to foraging for supplies, dealing with horrifying metaplot-related events, and doing all that they can to keep warm, characters must work together (by exploring new areas of the town, keeping track of info revealed during NPC interactions, interacting with clues left behind by former residents, etc.) to figure out what the hell this town's deal is, and to - hopefully! - figure out a way out.

How long was your character in Game: approximately five months of IC time and a year and two months of OOC time (the game has a 1:3 ratio for IC:OOC days)
History of Character in their Game:
day-by-day movements and notes
arrival
Like everyone in Norfinbury, Alfie started out alone. He used the network to get a general overview of his current situation - by introducing himself (in a manner of speaking), doing some backreading of public posts, and testing the waters with some of the local criminal element to see if they had anything to share that the heroes didn't. He quickly came to the conclusion that Norfinbury was a hard, lawless place where vigilante justice was the name of the game, and so he began finding and making weapons pretty much immediately (his first was a chair leg that he snapped off and sharpened), in case he needed to defend himself or exact some justice of his own.

meeting the bae
Exactly a week after arriving, he ran into his first person - Royce Melborn, a man he'd spoken to over the network a few times and had gotten along pretty well with. He didn't really know him well enough to trust him, but a big part of him was still pretty damn relieved to find someone else - total isolation wasn't something he was used to, and the network alone just wasn't cutting it. They hit it off well enough to decide to travel together for a few more days. "A few days" would eventually turn into "forever and ever and ever, stuck like glue, you and me baby we're stuck like glue".

new enemies
After picking up Royce's friend Tifa Lockhart, who'd died and then revived at the nearby chapel morgue, she, Alfie, and Royce decided to travel together for a while - they occasionally ran into others in the buildings they overnighted in, but the core group stayed just the three of them. They all got along pretty well, though there were some clashes - generally morality-related ones with Tifa, and struggles for dominance with Royce. When Gregory House used his knowledge of fantasy tropes to deduce that Royce was secretly a half-elf, though, Alfie came to his new ally's defense - Royce had already shared with him that elves were heavily oppressed by humans on his world, and half-elves were rejected by both elves and humans alike. Alfie tried to bully House into backing off, and eventually started a physical fight and threw around some seriously-meant threats to slit his throat. Tifa was able to successfully deescalate the situation, but this would prove to be only the first of many violent confrontations with House.

even more enemies
After dying in a monster attack the night of the incident with House, Alfie revived in the hospital morgue - with none of his supplies, wearing nothing but a bathrobe and slippers, with his buddies far enough away that they'd be unable to reach him for several days. Despite his mistrust of Alfie, John Watson was in the area and offered to bring him some food and supplies - and despite his mistrust of police and law enforcement figures, Alfie grudgingly accepted. Watson was curious about the circumstances surrounding Alfie's death, particularly after he heard that there had been some sort of fight before it had happened. Alfie confirmed that he wasn't murdered (something that Watson didn't quite believe), but refused to elaborate further. When he found out that Watson was continuing to ask other people for deets, he decided to warn the guy off by waking him up in the middle of the night by holding a scalpel to his neck. Watson held his own against him, and threatened him right back, which impressed Alfie. He ended the night seeing Watson as something of a worthy adversary, and Watson ended the night seeing Alfie as a fucking asshole who he most assuredly did not like at all.

emergency repairs
The morning after the incident with Watson, Alfie woke up alone. Watson had vanished. A few hours later, the explanation for this vanishing came - half the town had been spirited away to a mysterious location and had to solve puzzles, navigate mazes, etc. in order to earn their freedom. Those left behind could communicate with them via the network tablets and do what they could to help out, but they were locked in whatever building they'd spent the previous night in. Unfortunately, the building Alfie and Watson had met up in was a cramped, windowless basement devoid of any furniture or plumbing, and almost all of Watson's supplies had disappeared along with him. Alfie immediately set to work digging a latrine into the crumbling stone floor, and rationing what little water he'd been left with. He had no food at all, and severe illness intermittently struck those who had been left behind, making things even more unpleasant. On the fourth morning, the event ended and Watson reappeared, finding a half-starved Alfie in much worse shape than he'd left him in. Despite the tense (to say the least) state of their relationship, Watson stayed with Alfie for most of the day to help him recover and find a house with a bed. When he left that evening, he left him with enough food and water to last until Royce and Tifa got to him.

murdering House
Royce, Tifa, and Alfie continued to travel together. Tifa's boyfriend Cloud was with them for a little while until his death, and they would occasionally run into other people or splinter off to meet up and trade with other groups - but for the most part, it was just the three of them, and they grew close. House continued to pick at Royce's sensitivity over his heritage, eventually getting his revenge for the way their first confrontation had gone (and for Royce cutting him during a trading session) by revealing that he was a half-elf in a public comment on the network. Royce decided that this was something House needed to die for, and though Alfie didn't participate directly, he helpfully lent him a scalpel to aid in the murdering. The aftermath of this also caused even more strain between Alfie and Watson. On his way back from the murder, Royce ran into Watson and House's friend Ecks (who had also been present during their first clash). House had told Ecks what Royce had done, and she surprised him in the night with a knife, planning to hurt and possibly kill him. Watson walked in on the scene, found out the full story from her, and decided that while he couldn't let her kill Royce, he couldn't let Royce go free either. He tied Royce up, planning to take him along with them the next day. While Royce was tied and defenseless, Ecks moved in for the kill, stabbing him to death with a pair of scissors. Though Ecks was the one who killed him, both Alfie and Royce blamed Watson for the incident. In their minds, Ecks's beef with Royce was legitimate (he'd killed her friend, after all, even though he felt it was deserved and didn't regret it) - but Watson was an uninvolved party who had no right to butt in. By tying Royce up, he'd made it so he couldn't defend himself, which was unforgivable. They decided not to retaliate, however, figuring (correctly) that Watson's intense guilt over the way things had gone would be punishment enough.

a new member of the group
When Royce revived, he ran into someone unexpected - Emily Kaldwin, a little girl who'd just arrived recently. His death price was the temporary loss of his balance, so she helped him walk. Not wanting her to go wandering off on her own, they kept her with them, and it wasn't long before she became part of the gang. What good influences she had in these deathmurder assholes!

Fiona
Alfie flirted shamelessly with Fiona pretty much from their first network conversation, something that continued when they started occasionally meeting up in person - first just to trade, and then because they wanted to see each other. Though she was also attracted to him, things were a little strained at times because she was also very close with Watson - and as she traveled with Watson regularly the way Alfie did with Royce and Tifa (and now Emily), going to visit Fiona usually meant seeing Watson as well. This went about as well as could be expected at first, but slowly, things got less tense between them. Alfie made it clear that he held Watson responsible for Royce's death and did not intend to forgive and forget, but because Royce had come back to life, he didn't feel the need to hate him forever over it either. Watson, in turn, warmed to Alfie after seeing the genuine affection he had for Fiona. This newfound friendship even lasted past Fiona's death - she was beaten to death by the Joker, not long after Alfie kissed her for the first time.

brokerage services & unregulated trade
Alfie, already having expressed interest in forming organized supply runs to get useful things to the people who were exploring new areas, decided to set up a trade network. It actually didn't go totally terribly, even considering the fact that most of the town was aware that he was big into organized crime at home.

lavender's blue
For metaplot-related reasons that would be too complicated to get into here and still haven't been fully revealed, half the town was being plagued by persistent urges to violently murder people. Alfie and Royce were unaffected, but Tifa and Emily weren't so lucky - and they ended up disembowling the boys while they were still alive. It was messy, gorey, and brutal, and pretty damn traumatizing for all involved. Alfie didn't blame either of them for what they'd done, and actually sought them out to reassure them.

torturing House
To absolutely nobody's surprise, House continued to taunt Royce, and also to nobody's surprise, Alfie and Royce weren't prepared to let that go. After having vaguethreatened him with a "visit", Alfie was happy to run into him by chance one night, and he and Royce cornered him in a bathroom. Royce and Alfie argued a bit about what to do - Alfie just wanted to menace him because Emily was in the house, but Royce wanted to go whole hog with the torture. In the end, Royce cut off his earlobe... just in time for Emily to come investigate the noise and see what they were doing. She screamed and ran off in fear, and though they were able to calm her down later and get her not to be terrified of them, they still felt pretty terrible about it. As they should have, because they are terrible people.

Vicodingate
One of Alfie's longstanding trade deals involved trading Vicodin with House. The original deal was that House, who suffered from a crippling addition to the stuff, would prescribe his own dosage to Alfie, who would then trade most of it to him. This was fine with Alfie - he'd get a painkiller for his back pain, and considering how high the dosage was, he'd be able to cut up the pills and go through them very slowly. Unfortunately, a man called the Undertaker came onto the scene. He came across one of Alfie's bottles at the pharmacy and took it, then tried to ransom it back to him. Alfie wasn't having it, and set about trying to track down the guy to take the pills back. When the ransom didn't work, he traded the bottle to House, and so Alfie started going after House too. When House was affected by a death loss that forced him to follow other people's orders, Alfie immediately ordered him to come to him. Not having any other choice, he did, and Alfie punished him by taking all of the pills he had on him as well as several of his supplies, then left him to deal with the subsequent Vicodin withdrawal. House spilled the beans on the network not long after. This, more than anything that had been done to House by Royce and Alfie, earned the town's ire - in part because it was made more public than any of the past incidents had been, but mostly because the issue of free will was a very sensitive subject for many people in the town, and the idea that Alfie had knowingly taken advantage of House's lack of it was too much for a lot of them to swallow.

the most awful thing
While walking through the snow one day, Emily spotted the remains of some gardening stakes sticking out of the ground, and went running towards them to investigate. Unfortunately, she tripped and fell, and landed on one that was mostly hidden under the snow. Alfie, Royce, and Tifa went tearing after her, ignoring their own safety in trying to get to her as fast as possible, and Tifa suffered a similar accident. The guys dragged the two of them inside, but they ended up bleeding out from their injuries, which pretty much broke Royce and Alfie. The two of them only had each other now, and while they were already very close, this brought them even closer still. Alfie started to pull away from his other friends and friendly acquaintances - not purposefully and not completely, but he contacted them less and less, in favor of lying around like a severely depressed lump. An event that made him share his feelings basically sums up what his mindset was like at this point.

the end
From the girls' death on, Alfie and Royce didn't leave each others' sides unless they were literally forced away from each other. They were together for everything - through their grief, through the time that they were stalked by monsters that looked like Fiona and Royce's dead wife, through the time that they were chased by a monster that looked a little bit like Emily, through the time when they both turned into monsters themselves. They slept in the same bed every night for warmth and comfort, and started getting drunk together whenever they happened across a bottle of liquor. Alfie had the occasional little breakdown that Royce helped him through, and Alfie in turn helped Royce through his. They became each others' worlds - the only thing that they could count on and lean on.

And then Alfie was killed by a monster and he woke up in the Meadous. Oops.
How did they change from their canon personality wise (Please explain what caused it to happen?)
Honestly? Not a lot. Alfie is, at his core, very secure in his sense of self and at peace with who he is, and any significant personality shifts would likely take either a lot of time or a lot of effort. There have, however, been some changes to his demeanor and behavior. Though he still has a good handle on his emotions most of the time, he's more likely to slip now - mostly due to trauma, sadness, or fear, but sometimes due to anger or frustration as well. He's much more inclined to wonder if things are tricks or hallucinations, something that honestly wouldn't have occurred to him at all pre-Norfinbury. He'll probably always have the niggling suspicion that the Meadous isn't really real, or is just an extension of Norfinbury. Norfinbury habits will be hard to break, too - there will be a lot of food- and supply-hoarding, and it'll probably be a while before he gets comfortable with the idea of being outside after 7PM (lockdown in Norfinbury started at 8, and characters were advised to find shelter an hour before that). He's severely depressed, and while pre-Norfinbury he was a social person despite not being particularly friendly, right now he isn't very social or friendly.

All in all, though, he'll vastly prefer the Meadous to Norfinbury. He won't entirely trust it, and he won't be the friendliest with the NPCs, but he'll take the approach of "I won't let myself get too comfortable and forget that this might all be fake, but I'll enjoy its benefits while I have them". He won't want to stay forever and make a new home here - he's too invested in his own home for that - and he'll be happiest if he can get some reassurance that efforts are being made to return the people who want to go back to where they came from, but he'll be tentatively okay with the idea of resting and relaxing as he waits for that to happen. He'll be heartened by the fact that Norfinbury people show up sometimes, and will hold out hope that some of the dead people who he cares about (Fiona, Tifa, Emily, etc.) will be among them someday. Whether or not he'll cause trouble will be a toss-up. A lot of the stuff in my original app still applies re: how he'll relate to different kinds of people, but he'll probably be a bit less likely to go after or get into trouble with people in the Meadous because of its strong SOL themes. That's not to say it'll never happen, because honestly it probably will at some point - but without the environment helping to drive that sort of thing, he'll have less of a reason to, and Alfie's not much of a "just because" asshole.

How did they change from their canon physically (Please explain what caused it to happen?):
Due to the food situation in Norfinbury (basically, there isn't a lot of it, and what is there is shitty), he's underweight and malnourished, and generally a lot more gaunt and unhealthy-looking than in canon. He already suffered from sciatica, and having to do a lot of walking without proper rest and support has exacerbated that - he moves more slowly and gingerly, his limp is more pronounced, and he's in pain more often. His hair and beard have also grayed significantly.

Powers:
n/a

Possessions:
- a backpack
- a plush messenger bag
- two trash bags
- a pillowcase
- a black wool coat
- a black top hat
- workboots
- an off-white button-down shirt
- a thin black vest
- black trousers
- two pairs of underwear
- two pairs of socks (one sheer and very thin)
- a warm and fluffy robe
- bath slippers
- sneakers
- a pair of rubber gloves
- earmuffs
- mittens
- a yarmulke
- a baseball cap
- a leather jacket with "#squadgoals" written on the tag in black marker
- thick and warm socks
- a sweat band
- a bra
- shorts
- two belts
- a tank top
- a Capture the Flag belt
- a pair of socks with footballs on them
- footed pajamas
- a white top hat with faded bloodstains on it
- fourteen days' worth of Norfinbury-style rations
- brown sugar
- gum
- a can of soda
- canned spinach
- pince-nez glasses strung on a thin gold chain
- a braided metal gold bracelet
- two simple gold ring bands
- two large and heavy rings with flat faces
- two canes, one thin but sturdy and wooden
- four blankets - one thin but soft, one with several holes in it, one soft and white with a good portion of a classic novel about a man breaking out of prison to get revenge on those who wronged him written on it in red lettering
- two candles, one cupcake-scented
- a 4''x6'' wooden picture frame with thumb tacks pressed into it
- three bath towels
- a wooden chair leg with one end sharpened to a point
- two coffee pots
- a trash bag with three large holes torn in it
- two pairs of reading glasses
- a razor
- five darts
- a resealable pouch with three makeup remover wipes
- two glasses cases
- one and a half bottles of Vicodin
- a pizza cutter
- a set of fake glasses with a nose and a mustache attached to them; the stems have been snapped off and sharpened
- an umbrella
- a tube of toothpaste
- a bottle of mouthwash
- a jump rope
- six pillows - one a travel pillow, one a down pillow, one a neck pillow, one a throw pillow, and one body pillow
- a broom handle with bits of metal jammed into one end
- two bottles of sleeping pills
- a thermos
- titanium white oil paint
- paperclips
- a shiv made from a pencil and some sharpened staples
- a pair of oven mitts
- a roll of aluminum foil
- a bottle of hand sanitizer
- a fruit knife
- multiple hair ribbons
- a postcard
- two bottles of shampoo
- a bottle of vinegar
- plastic wrap
- six bags of peppermint tea
- bleach
- two cans of coffee beans
- tea infuser
- two tablet covers
- a bottle opener
- two pairs of sunglasses
- pale purple nail polish
- neutral-toned eyeshadow
- three seat cushions
- a pizza slice server
- a plastic spoon
- five books (one about a magical coat that bestows its wearer with great power, and one about birds with human legs and arms, one about colonizing planets, one about the dominance of television, and one on geography)
- a bookmark with a tassel and a ladybug pattern
- a stuffed bear
- a whole tablecloth and a fourth of a tablecloth, torn into strips
- wasabi
- a bottle of baby powder
- a pack of 20 party balloons
- earrings in a box
- measuring tape
- a rug
- an animal trap
- a sewing kit
- a quilting needle
- petroleum jelly
- sunscreen
- face wipes
- three bottles of hand lotion
- four armlengths of fishing line
- two cigarettes
- a box of lemon tea
- a bottle of cough syrup
- coffee filters
- wallpaper glue
- Vitamin D
- a matchbook
- tealights
- a salt lick
- a fork
- a corkscrew
- two erasers
- a notebook
- a pencil sharpener
- a football helmet
- a whistle
- a lanyard
- felt
- a halter top
- two packets of tissues
- an erotic magazine
- a grabber tool
- a hammer
- four matches
- chapstick
- a harmonica
- two pencils
- a pen
- two boxes of push pins
- a tape measure
- fabric
- a child's sketchbook
- markers
- a month's supply of Tramadol at 100 mg per day
- a bucket
- an empty toolbox
- screws
- motor oil
- a baseball bat
- a screwdriver
- a combination lock
- a thin strip of wire
- a bottle of fluoxetine prescribed to Emily Kaldwin
- two sheets of packing stickers
- packing tape
- a sleeve of bubble mailer
- tea diffuser
- nesting dolls
- six condoms
- nail polish remover
- a pumice stone
- a facial mask
- a stop for sharpening razors
- sheers
- an ice cream scoop
- a pizza peel for removing pizzas from ovens
- a flour sifter
- a mop bucket
- a crazy straw
- black thread
- knitting needles
- yarn
- jewelry cleaner
- a dustrag
- a stylus
- screen cleaner
- a dusting pad
- a walking stick
- a can opener
- a washcloth
- an air mattress
- a stew pot
- a hockey stick
- sheet music to a simple song
- an empty bottle of prescription-grade painkillers with the name on the label ripped off
- a painting sponge shaped like a flower
- lip gloss
- an ash shovel
- soft and thick curtains
- a saucepan
- blue lipstick
- a wrist brace
- twenty bags of black tea
- a one-person tent
- a tablet

Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: telling stories
Sample Two: menacing a dude
Sample Three: wartime songs

And because those are all from pretty early on, have a few more recent things for good measure:

two truths and a lie
lecuring

aaaaand all the links in the history part I'm covering my bases here okay

Notes: If we both get in, I'd like him to be put in the same house as Royce Melborn, please!
devoutish: (Default)
To facilitate the spread of supplies, requested goods and goods available for trade may be listed here. ALFIE SOLOMONS may be contracted as broker for an additional fee to be negotiated by the parties involved. Brokerage services may include:

Negotiation of the trade deal
Enforcement of the pre-arranged terms of the trade deal
Delivery of goods

Once an agreement has been reached, the broker will require a small nonrefundable deposit, to be paid as soon as possible. Full payment will be due once the trade has been completed.

Participants must be aware of the risk involved in trade in Norfinbury, including but not limited to significant delays caused by unforeseen town activities and the disappearance of trade goods to due the deaths of one or more participants. The broker will be responsible for making a good faith effort to see a deal done, but cannot give a 100% guarantee of success. The initial deposit is nonrefundable regardless of the outcome of the deal, except in cases of negligence on the part of the broker. If a trade fails or is cancelled for any reason, final payment will not be required. Purposeful failure to uphold any part of an agreed-upon brokerage deal will result in future blacklisting from brokerage services.

The broker will not act as an enforcer for deals made by parties who do not hire him as broker from the onset, and no protections or guarantees will be given in these cases.


[OOC: WELCOME TO TRADEAPALOOZA. As you can probably tell, this is an IC trade organization post and brokerage service run by Alfie Solomons. IC discussion of any kind is totally welcome - just make sure it's under the right header! On an OOC level, it's like the player-placed items page in that it's an independent player-run thing and not managed by the mods. If you have any questions, feel free to contact me OOCly at [plurk.com profile] ihdreniel or through PM!

2/9/17 ADDENDUM: Since Alfie has been outed as the guy who stole House's supplies and characters might no longer trust him to see their supply lists/broker trades, I'm just adding a reminder that comments to this post can be filtered from him!]
devoutish: (Default)
You've reached Alfie Solomons. Leave your name and state your business.

Alfie can be reached via the imPort network, or via a home phone and answering machine. He does have a cell phone, but Darlene is currently the only character with the number.
devoutish: (Default)
〈 PLAYER INFO 〉
NAME: Iddy
AGE: 26
JOURNAL: [personal profile] corknut
IM / EMAIL: ZieglerFan719@gmail.com
PLURK: [plurk.com profile] ihdreniel
RETURNING: n/a

〈 CHARACTER INFO 〉
CHARACTER NAME: Alfie Solomons
CHARACTER AGE: Never stated in canon; looks to be late thirties or early forties
SERIES: Peaky Blinders
CHRONOLOGY: post-2x06, "Episode Six"
CLASS: He's something of an anti-villain in canon. He's a gangster who sometimes works with the main characters and sometimes works against them, but since the main characters are also gangsters, there's not really a morality gulf there - they all do awful things, and his awful things aren't objectively worse than theirs. In-game, he'd be unlikely to want to register, and would tend to view people who do register as naive at best and deeply suspicious at worst (unless he was aware of them doing it for subversive reasons). He'd be more interested in trying to find a way home than he would in working to rebuild his criminal empire in this strange new world, and all-out supervillainy isn't really his thing, but it's still definitely possible that he'd eventually do something that would get him labeled as a criminal.
HOUSING: House him alone, please! Any of the cities would be fine.

BACKGROUND:
Have a wiki link! It's pretty sparse, so I'll give you an additional run-down of my own for good measure:

Alfie comes from a powerful crime family, and is the current head of a Jewish gang in 1920s London. Officially they work as bakers at the Aerated Bread Company of Camden Town, but their primary income really comes from illegal bookmaking at horse-racing tracks, making and selling rum illegally to disreputable businesses, and offering protection from other gangs to those who pay them. By his first appearance on the show, his gang is at war with a rival Italian gang, and they're losing - largely because Alfie doesn't trust the police and refuses to pay them off in exchange for their protection, something that the Italian gang leader, Darby Sabini, has no qualms about doing. Things are further strained because of racial tension - Sabini commonly makes anti-Semitic comments about Alfie and his men, and Alfie's own stories about being brutal towards Italian soldiers during the first world war likely don't help things either.

This is the climate that Tommy Shelby, a Birmingham gang leader, steps into. When he and his men stage an attack against Sabini's gang that Alfie takes notice of, Alfie invites Tommy to come over for a talk. Tommy frankly informs Alfie that he needs help if he wants to win his gang war, and offers to ally their two gangs together. Though initially dismissive of the idea - especially since Tommy wants to start paying off members of the police force - Alfie eventually comes around. But despite their alliance, they very much remain two separate and distinct gangs, and Alfie clearly expects his to remain top dog. When Tommy and his men start becoming too autonomous, taking over clubs and making moves without Alfie's prior permission, Alfie and Sabini arrange a secret meeting to discuss the situation. They agree to broker a truce between the Italians and the Jews in order to take down the Birmingham gang; in addition, it's agreed that Alfie's bookmakers will be allowed to operate on the racetracks that Sabini controls.

While pretending to still be on their side, Alfie invites two of the Birmingham gang members - one of them Tommy's older brother - over to his warehouse to celebrate a traditional Passover Seder. He tells them the story behind Passover, and announces that it's tradition to sacrifice a goat in representation of killing the Egyptian pharaoh who had enslaved the Jewish people - a man who had, in Alfie's words, "pushed [his] fucking luck". He informs the Birmingham gang members that this year, he's named the sacrificial goat Tommy Shelby - and immediately, the Jewish gang attacks. One of the Birmingham members ends up shot to death, while Tommy's brother is framed for his murder and hauled away by Sabini-allied police.

This alliance is even shorter than Alfie's original alliance with the Birmingham gang. Sabini ends up breaking his promise to allow Alfie's bookies back on the racetracks, and tensions flare up once more. Tommy shows up at Alfie's place again, Alfie arranges the release of his brother from prison, and after a tense negotiation of terms (and more than a few very serious death threats), they agree to renew their alliance against the Italians. This will be his canon pull point.

PERSONALITY:
As his background shows, Alfie Solomons is not someone to be trifled with. He's very involved in the gang lifestyle and in criminal activities in general, and he's both capable of and willing to use violence to accomplish his goals whenever he deems it necessary. He's not lawless, but he very much follows his own set of rules, and he doesn't much care if the rest of the world disagrees with his judgements of what is and isn't acceptable. Really, he's as much a businessman as he is a criminal (albeit a businessman who might pull a gun on you while you're meeting with him). He's intelligent and very perceptive, reading people and situations with ease. He's a seasoned negotiator, he has an actual office where he does actual crime-related paperwork, and his gang has a lawyer on retainer. His wars are fought with words and deals as much as they're fought with guns on the streets. Despite this, he has no illusions about what he is. He's completely unapologetic about his criminality, and is openly disdainful of gangsters who he sees as hypocritical - once, for example, lambasting a man for harming other gang families while expecting his own family to be off-limits.

Despite his heavy emphasis on verbal dealings, he's not overly talkative or longwinded. Part of it is because he's just not a very friendly person, but it can also serve as an intimidation tactic - when he puts his poker face on and goes tight-lipped, it's extremely hard to guess what he's really thinking, and he likes it that way. On the flip side, he can also be quite charismatic and even a bit of a ham, and is certainly very capable of being warm and polite when he wants to be. He'll sometimes use it to his advantage when he has an ulterior motive - once, when greeting a man who he’s planning to frame for murder, he’s downright sociable, all smiles and shoulder-pats and smalltalk. And he can change on a dime, too - he'll go seamlessly from one mood to another (congenial to sinister or vice versa, jokey to serious or vice versa) in no time flat, and neither one seems false in him. It's easy to mistake him for being capricious, but he actually isn't. When he's in Big-Time Gang Leader mode, every move, every word, and every change in tone or mood is carefully calculated and chosen to try to elicit the type of reaction he's looking for. He actually has incredibly good control over his temper. He'll yell at people sometimes, or even physically attack them, but it’s always very methodical and deliberate. When he shows his anger, it's because he wants to - to intimidate, to make a point, to punish, to gain the upper hand - and never because he loses control. Interestingly, when he's just making threats of violence, he'll usually do it very casually - he says "I'm going to shoot you in the face" in the same tone that most people say "I'm going to have you over for tea". He actually tends to be rougher with his own allies (including his underlings in his gang, when they displease him) than he does with his enemies, because he has higher expectations of them and depends on them more. Alfie being harsh with somebody is a sign that he's invested in them to some extent - they're not someone that he can simply scoff at and walk away from.

It can be difficult to say how Alfie would interact with people who aren't gang-related. He says he doesn't like or trust the police, but we never see how he is with regular citizens - those who aren't criminals, and who aren't law enforcement - in the show. However, all the gangs that have been shown (Alfie's included) seem to typically work with and target each other rather than civilians. Those who get caught in the crossfire are usually people or businesses who have allied themselves - either overtly or tangentially - with one gang or the other, rather than those who are completely unconnected to the criminal underworld. Therefore, in the game environment, I think he'd be much less likely to bother anyone who sincerely wanted to go about their lives without running into any trouble. But anyone who he earmarked as involved, even just by virtue of who and what they are (generally fellow criminals and shady people, for the most part), would be fair game, as would anyone who made a point of investigating or trying to stop any of the misdeeds he might get up to.

Finally, it's definitely worth noting Alfie is quite Jewish both religiously and culturally. He somehow manages to reconcile his faith with his gang activity, and it's something that he takes seriously. He celebrates the holidays while wearing traditional garb (a yarmulke and a prayer shawl), and he clearly feels a strong sense of connection with his people, both with regards to his ancestral ties and with those he knows in the present day. He would be very aware that none of the other imPorts are really his - he didn't grow up with them, they're not a part of his community (meeting Jewish PCs and NPCs would be nice for him, but they still wouldn't be a replacement for anyone from Camden Town), and they don't share the same history or blood. But if he developed close CR, he might still subconsciously apply intra-gang dynamics to them. The gangs of Peaky Blinders have a definite air of looking out for their own - as much as they're willing to break their alliances with other gangs, relations within a gang are generally quite loyal, and the family and loved ones of members are looked after (even, or maybe especially, if the member in question dies). Alfie has the potential to be a formidable enemy or an unpredictable, ultimately untrustworthy ally - but still, given the right circumstances (meaning, if he were actually genuine about it, and in it for the long haul as opposed to just forming an alliance of convenience), he wouldn't necessarily be a bad person for someone to have at their side.

POWER:
Telekinesis.
He will be able to move, manipulate, and lift objects with his mind. Accuracy in aiming will be something he'll have to develop with practice, as will moving things of significant weight (100 pounds will be his absolute upper limit).


Food/drink transmutation.
If he touches a food item, he will be able to transform it into a loaf of his homemade bread, and if he dips a finger in a drink (and only a drink; it won't work with any other liquid or body of water), he will be able to transform it into his homemade rum. This will only work if he touches the food or drink with intent to transform; it won't happen automatically.


Neither of these powers are canon.

〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[Alfie isn't a heavy user of the network, on the whole. He doesn't avoid it, but he hasn't quite gotten used to using long-distance communication methods for casual chit-chat, and he definitely isn't used to being able to pick up a phone (or a phone-like device) and reach hundreds of people at once. It's interesting, and useful, but it's also weird.]

These things, right - these communicator things.

[He's musing, thoughtful, still kind of testing out the format.]

They're fucking curious. They're like a radio and a telephone had a baby what then aged ninety years. And we've got the audio - hello. And the video--

[He switches it on briefly, wiggling his fingers in a wave before turning it off again.]

And lastly we've got the text.

[Back to audio now.]

What's next, do you think? These, uh-- what, the holograms? That's what they're called, yeah? I saw one in Heropa, and thought, wouldn't that be something. There you are, sitting in your living room talking to me, and I press a button and a full-body, three-dimensional image of me pops up next to you, right there on your fucking couch.

[There's a pause here - either he's considering the idea, or he's giving everyone else time to consider it for themselves.]

No, I'm not sure I'd like that. Technology marches on, but let's not march too far, eh?

LOGS POST (PROSE) SAMPLE:
Alfie isn't naive enough to think that most methods of escape haven't been tried, and he isn't arrogant enough to think that the ones most likely to succeed (kidnapping a government official and forcing them to acquiesce to his demands, building a working time machine) are things that he could do all by himself. So for his first month, he focuses on the simple, tried and true method - he tries very, very hard to get ported out in a Porter glitch.

It's completely unreliable, of course, and far from a foolproof method of escape even when it does work. Everything he's heard has indicated that Porter glitches are random, and half the people who disappear end up coming back. But still, at least once a day, he gets into the line for unregistered travelers and prepares to make a round trip.

"Back again, Mr. Solomons?" says the guy at the check-in desk, sounding a little wry. "You know, if you just registered, you could skip all this. I bet it'd be worth it, considering how much you travel."

Alfie shuffles out of his shoes and, uncomplaining, holds his arms out for the wand search. He knows the routine by now. "But I do so enjoy these little chats we have--" He leans in to read the man's name tag. "-- Jerry."

His tone is completely innocuous and conversational, but something about the beady way he looks at him makes Jerry really wish he didn't know his name.

"... Right." Jerry scratches the back of his neck awkwardly, and Alfie stares at him, unblinking. When his bags pop up on the other side of the scanner, Jerry is relieved. "Looks like you're all set. Have a good trip, Mr. Solomons."

"I do intend to, yeah." Alfie hoists the duffel over his shoulder and picks up the briefcase, and then he steps through the porter without hesitating or looking back. Maybe today, he'll get lucky.

--------

And I have a few test drive threads, too!

FINAL NOTES: He has sciatica, and often carries a cane. He also carries a gun (a small pistol). I don't see anything about weapons not being allowed to come with characters, but if this is a problem, I can just say it got left behind.
devoutish: (Default)
These notes are not currently publicly available.
devoutish: (Default)
From home:
- a wool coat
- a top hat
- workboots
- a button-down shirt
- a thin vest
- trousers
- underwear
- socks
- pince-nez glasses strung on a thin gold chain
- two braided metal gold bracelets
- three simple gold ring bands
- two large and heavy rings with flat faces
- A thin but sturdy wooden cane

permissions

May. 7th, 2016 05:49 pm
devoutish: (Default)
Alfie comes from the 1920s, and is occasionally prone to exhibiting dated ideas or using dated language (including, a couple times, all-out racial slurs). If you as a player are uncomfortable with this, never fear - I'll make sure it won't come up around your characters without your prior permission. If you don't mind this stuff coming up in threads, or if you have any stipulations/content-related requests that you want me to know about, I'd appreciate it if you would fill out the following form (it's quick, I promise). If you don't, I'll either default to assuming you're not okay with any offensive stuff from him, or I'll drop you a PM to double-check if a thread seems like it might be heading in a particular direction.



Comments are screened. If you need more info on anything, feel free to contact me!
devoutish: (Default)
[IC message to be added!]
devoutish: (it's not blackmail‚ it's fact-checking)
CHARACTER NAME: Alfie Solomons
CHARACTER SERIES: Peaky Blinders
LINK TO MORE INFO/PROFILE PAGE/WIKI: application, content permissions

OOC permissions )

IC info )

IC permissions )

links )
devoutish: (Default)
[PLAYER]
Player Name: Iddy
Player Age: 25
Player Contact: ZieglerFan719@gmail.com / [plurk.com profile] ihdreniel
Characters Currently Played: n/a

[CHARACTER]
Character Name: Alfie Solomons
Character Age: Unknown; looks to be in his late thirties or early forties
Wiki Page: Character wiki page, series Wikipedia page
Canon: Peaky Blinders
Entry Point From Canon: Not long before his first appearance in canon
Media Type: Live-action TV show

Powers/Abilities/Skills: Nothing supernatural or exceptional. He has his skills - he's smart, is familiar with 1920s-era weaponry (canonically pistols, and probably more because he's a war veteran), and is quite good with people when he chooses to be - but he's not at prodigy levels with anything.

Heroic/Villainous/Neutral:
Villainous. Alfie might be fairly tame when compared to take-over-the-world supervillains or genocidal maniacs, but he is an unapologetic criminal despite the smaller scale he operates on. His role in canon is nebulous - most of the show's characters are gangsters, and while he works alongside the main character and his gang sometimes, there are also times when he works against them. But while he's not the type to cause chaos for chaos's sake, and while he does admittedly lean more neutral than a lot of villainous characters, there's still plenty that pushes him over the edge in my mind - he willfully breaks the law on a daily basis, associates with criminals almost entirely, will sometimes backstab his business partners, can be quite brutal towards his enemies, and would just plain be more interested in interacting with fellow criminals in a game setting.

He may slide around a bit on on the villainous scale, but he is extremely unlikely to change much with regards to his role in life. He's been doing what he does for a long time, is settled in his ways, and is quite content with where he is.

Mentor/Journeyman/Rookie:
Mentor. Alfie is a seasoned gang leader, he's very good at what he does, and while he definitely doesn't win every battle, he has a solid idea of what his goals are and where he wants to be in life. He wouldn't take just anyone under his wing, especially if he had no personal stake in them, but he does occasionally play (or try to play) the mentor role in canon, and I could see him doing it for lower-level criminals in-game.

Which Area(s) Of The City Interest You For Your Character? The City of Shadows! He'd feel out the gang presence and network with the other people who hang out there - not to try to take over or get directly involved in the city himself (he's happy with his place on his own world), but to make contact with likeminded people (or even potential allies).

Samples:
Thread in another game's TDM
Thread in another game's TDM
Thread in another game's TDM

Anything Else?: Nope!
devoutish: (Default)
Anon commenting is ON, and I'm not going to take your crit any less seriously if you decide to take advantage of this (or if you're just a lurker or something)- unless, of course, your purpose for remaining anonymous is to simply bash and offer no advice on how to improve. Concrit isn't trolling in my mind; "LOL GTFO U SUXX0R" is.
devoutish: (Default)
Player Information

Name: Iddy
Age: 25
Contact Info: ZieglerFan719@gmail.com, [plurk.com profile] ihdreniel
Other Characters: n/a

Character Information

Name: Alfie Solomons
Canon: Peaky Blinders
Age: Unknown; looks to be in his late thirties or early forties
Gender: Male
Canon Point: post-2x06, "Episode Six"
Background Link: Have a wiki link! It's pretty sparse, so I'll give you an additional run-down of my own for good measure:

Alfie comes from a powerful crime family, and is the current head of a Jewish gang in 1920s London. Their primary income comes from illegal bookmaking at horse-racing tracks, but they also make and sell rum illegally to disreputable businesses, and offer protection from other gangs to those who pay them. By his first appearance on the show, his gang is at war with a rival Italian gang, and they're losing - largely because Alfie doesn't trust the police and refuses to pay them off in exchange for their protection, something that the Italian gang leader, Darby Sabini, has no qualms about doing. Things are further strained because of racial tension - Sabini commonly makes anti-Semitic comments about Alfie and his men, and Alfie's own stories about being brutal towards Italian soldiers during the first world war likely don't help things either.

This is the climate that Tommy Shelby, a Birmingham gang leader, steps into. When he and his men stage an attack against Sabini's gang that Alfie takes notice of, Alfie invites Tommy to come over for a talk. Tommy frankly informs Alfie that he needs help if he wants to win his gang war, and offers to ally their two gangs together. Though initially dismissive of the idea - especially since Tommy wants to start paying off members of the police force - Alfie eventually comes around. But despite their alliance, they very much remain two separate and distinct gangs, and Alfie clearly expects his to remain top dog. When Tommy and his men start becoming too autonomous, taking over clubs and making moves without Alfie's prior permission, Alfie and Sabini arrange a secret meeting to discuss the situation. They agree to broker a truce between the Italians and the Jews in order to take down the Birmingham gang; in addition, it's agreed that Alfie's bookmakers will be allowed to operate on the racetracks that Sabini controls.

While pretending to still be on their side, Alfie invites two of the Birmingham gang members - one of them Tommy's older brother - over to his warehouse to celebrate a traditional Passover Seder. He tells them the story behind Passover, and announces that it's tradition to sacrifice a goat in representation of killing the Egyptian pharaoh who had enslaved the Jewish people - a man who had, in Alfie's words, "pushed [his] fucking luck". He informs the Birmingham gang members that this year, he's named the sacrificial goat Tommy Shelby - and immediately, the Jewish gang attacks, followed quickly by the Italians bursting in to help. One of the Birmingham members ends up shot to death, while Tommy's brother is framed for his murder and hauled away by Sabini-allied police.

This alliance is even shorter than Alfie's original alliance with the Birmingham gang. Sabini ends up breaking his promise to allow Alfie's bookies back on the racetracks, and tensions flare up once more. Tommy shows up at Alfie's place again, Alfie arranges the release of his brother from prison, and after a tense negotiation of terms (and more than a few very serious death threats), they agree to renew their alliance against the Italians. The season ends not long after this meeting, so how long they'll actually stick to it this time is, as of yet, unknown.

Inventory:
- a wool coat
- a top hat
- boots (good for walking, but not so good for warmth or the snow)
- everyday clothes - a button-down shirt, a thin vest, trousers, underwear, socks
- pince-nez glasses (used for reading), strung on a gold chain
- two braided metal gold bracelets
- five gold rings, three of them simple bands and two of them large and heavy with flat faces
- A thin but sturdy wooden cane

Some of these (the rings, the glasses chain, and the cane especially) are things that he would absolutely weaponize in lieu of any better options, so if that makes any of them violate the "no weapons upon arrival" policy, let me know and I'll say they wouldn't come along with him after all!

Personality:

As his background shows, Alfie Solomons is not someone to be trifled with. He's very involved in the gang lifestyle and in criminal activities in general, and he's both capable of and willing to use violence to accomplish his goals whenever he deems it necessary. He's not lawless, but he very much follows his own set of rules, and he doesn't much care if the rest of the world disagrees with his judgements of what is and isn't acceptable. Really, he's as much a businessman as he is a criminal (albeit a businessman who might pull a gun on you while you're meeting with him). He's a seasoned negotiator, he has an actual office where he does actual crime-related paperwork, and his gang has a lawyer on retainer. His wars are fought with words and deals as much as they're fought with guns on the streets.

Despite this, he's not very talkative most of the time. Part of it is because he's just not a very friendly person, but it can also serve as an intimidation tactic - when he puts his poker face on and goes tight-lipped, it's extremely hard to guess what he's really thinking, and he likes it that way. He’s certainly capable of being polite when he wants to be, and he'll sometimes use it to his advantage when he has an ulterior motive - once, when greeting a man who he’s planning to frame for murder, he’s even downright sociable, all smiles and shoulder-pats and smalltalk. And he can change on a dime, too - he'll go seamlessly from congenial to sinister (or the other way around) in no time flat, and neither one seems false in him. It's easy to mistake him for being capricious, but he actually isn't. When he's in Big-Time Gang Leader mode, every move, every word, and every change in tone or mood is carefully calculated and chosen to try to elicit the type of reaction he's looking for. He actually has incredibly good control over his temper. He'll yell at people sometimes, or even physically attack them, but it’s always very methodical and deliberate. When he shows his anger, it's because he wants to - to intimidate, or to punish, or to gain the upper hand - and never because he loses control. Interestingly, when he's just making threats of violence, he'll usually do it very casually - he says "I'm going to shoot you in the face" in the same tone that most people say "I'm going to have you over for tea". He actually tends to be rougher with his own allies (including his underlings in his gang, when they displease him) than he does with his enemies, because he has higher expectations of them and depends on them more. Alfie being harsh with somebody is a sign that he's invested in them to some extent - they're not someone that he can simply scoff at and walk away from.

It can be difficult to say how Alfie will interact with people who aren't gang-related. He says he doesn't like or trust the police, but we never see how he is with regular citizens - those who aren't criminals, and who aren't law enforcement - in the show. However, all the gangs that have been shown (Alfie's included) seem to typically work with and target each other rather than civilians. Those who get caught in the crossfire are usually people or businesses who have allied themselves - either overtly or tangentially - with one gang or the other, rather than those who are completely unconnected to the criminal underworld. Therefore, in Norfinbury, I think he'd be much less likely to bother anyone who sincerely wanted to go about their lives without running into any trouble. But anyone who he earmarked as involved, even just by virtue of who and what they are (generally fellow criminals and shady people, for the most part), would be fair game, as would anyone who made a point of investigating or trying to stop any of the misdeeds he might get up to.

Finally, it's definitely worth noting Alfie is quite Jewish both religiously and culturally. He somehow manages to reconcile his faith with his gang activity, and it's something that he takes seriously. He celebrates the holidays while wearing traditional garb (a yarmulke and a prayer shawl), and he clearly feels a strong sense of connection with his people, both with regards to his ancestral ties and with those he knows in the present day. He would be very aware of the fact that nobody in Norfinbury is really his - he didn't grow up with them, they're not a part of his community, and they don't share the same history or blood - but if he develops close CR, he may still subconsciously apply intra-gang dynamics to them. The gangs of Peaky Blinders have a definite air of looking out for their own - as much as they're willing to break their alliances with other gangs, relations within a gang are generally quite loyal, and the family and loved ones of members are looked after (even, or maybe especially, if the member in question dies). Alfie has the potential to be a formidable enemy or an unpredictable, ultimately untrustworthy ally - but still, given the right circumstances (meaning, if he were actually genuine about it, and in it for the long haul as opposed to just forming an alliance of convenience), he wouldn't necessarily be a bad person for someone to have at their side.

Flavor Abilities: n/a

Suitability:
Alfie's first priority will be figuring out a way to make Norfinbury work for him. He's smart enough to know that trying to operate exactly the way he did at home wouldn't work - both the setting, his (lack of) resources, and the people are just too different for that. I could definitely see him trying to get into organized supply racketeering, or at least occasional forced trade on a one-on-one level (“You give me this thing I want in exchange for this thing I don't want, or I'll make things hard for you”), but unless he really clicks criminally with a group of people, he'll be more likely to focus on looking out for himself rather than try to do anything like form a new gang. He'll still network quite a bit, figuring out how he's likely to want to relate to various people (as a full-on enemy, as a dangerous person who could easily kick his ass, as a potential short-term ally, as somebody to leave alone, etc.). Unless he forms close CR that he might consider worthy of his true loyalty, he'll be out for himself above and beyond anything else. He'll form alliances or join traveling groups if it benefits him, but he'll have no qualms about breaking away from them if he decides that something else will benefit him more.

RP Samples:

log sample

Alfie has only been in Norfinbury for two weeks, but the man he's trailing after now is even newer. His name is Johnson, and he's a loudmouth. From the way he talks on the network, he's a criminal of some sort at home too, though Alfie would bet fifty pounds that he's not a serious one - he robs people of their petty change on the street, maybe, or commits assault in pubs. No, Johnson is just a silly kid - twenty-five at most, and in it for the thrill. So why not give him a little taste?

It's taking him far too long to realize that Alfie is following - another point against him. So Alfie starts whistling a cheery tune, and the man finally turns around. "What do you want?" he asks, suspicious and on guard. Alfie stops walking, spreading out his arms in a who, me? gesture.

"Just out for a stroll, mate. Getting the blood moving in the cold weather." He starts forward again, casually and slowly. "But see here - I couldn't help but notice you've got quite a lot of food in that there pack of yours, yeah?"

"What of it?" Johnson snaps, tightening his grip on the strap of his bag. Alfie clucks his tongue.

"No, no, no - don't mistake me. I'm not here to steal from you. I just thought we could work up a bit of a trade. You see--" He sets his own bag down on the ground, rummaging through it. "I've got this nice set of gloves." He holds them up so Johnson can see. "Extra. I don't need 'em, 'cause I already got a pair. And I've got this." He puts the gloves back in the bag and pulls out a half-rotted piece of floorboard, about a foot and a half in length. "Are you the handyman sort? I'm sure somebody could use it."

"I'm not," says Johnson - but he's relaxing a little, and there's less snap in his voice. "Look, man, I don't wanna trade for your shit. Find your own food, okay?"

"Now, the way I see it." Alfie takes a step closer, body language still loose and relaxed. “You do have twice as much food as I have. That is a fact. But if you don’t like my terms, well then, that’s fair. I’m a fair man. We can renegotiate." He lifts the floorboard again - this time, turning it around and revealing that one side has a bunch of rusty-looking nails sticking out of it. "How about you give me half your food, and I won’t smash your fucking face in with this here fucking nail-board?" he says, just as amicable as can be.

Alfie doesn't kill him. He hadn't been planning to in the first place - this time, he just wanted to give him a couple of good whacks and leave him bloody. But good old Johnson, it turns out, has a trick up his sleeve. When Alfie moves in with the board, he pulls out a kitchen knife, catching Alfie in the side with it. It's not a serious cut, but it's enough to make Alfie grunt in pain, and lose a little bit of his upper hand. They grapple for a bit, and Johnson is able to get a few more good jabs in before Alfie hits him hard over the head with the board and sends him sprawling - not unconscious, but dazed enough that he won't be getting up for a minute or two.

Moving gingerly, with a hand pressed over the wound in his side, Alfie makes his way over to Johnson's bag. "Now - I know we discussed one-half, but I'll be taking three-fourths of your food," Alfie tells the other man. "For my troubles." He transfers the rations over to his own bag, then kicks the remains over towards Johnson. "You'll be wanting to get that head looked at, mate," he says conversationally. "I expect you'll have a good lump."

Then he shoulders his bag, and walks away - limping and trying to staunch his bleeding wound, but still whistling that same little tune.

network sample

Right. This here.

[Alfie holds a plum-sized reddish fruit up to the screen, holding it there for a good five seconds before pulling it away.]

This is a pluot.

[He's not entirely sure he's pronouncing that right - ploo-awt - but all he had to go on was the name written on the grocery store's display. Oh, well.]

And I've got ten of 'em. It's fruit; I'm sure it's delicious. Valuable. And I wanna trade 'em, right, for a straight razor.

[He brushes his chin with his fingers.]

The beard gets wild.

[Also, razors are good for cutting people, if that becomes necessary. He doesn't feel comfortable here without a weapon, at least to defend himself with.]

I'm gonna bury them in the snow, so they'll keep for a while. But they won't keep forever, and so I will be giving them to the first person who offers me my razor in return - or something of comparable value. To be negotiated. If you don't have anything worth offering, then don't waste my fucking time.

[He gives a sharp nod--]

There; that's it, then.

[-- and turns off the feed.]

TDM samples

TDM thread (in-person)
TDM thread (in-person)
TDM starter (in-person)

Profile

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Alfie Solomons

July 2017

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