miscellaneous trivia for
Dec. 23rd, 2016 12:55 amcharacter info for
maskormenace
Sep. 1st, 2016 11:22 pm( physical description )
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This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.
( permissions )
( links )
This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.
application for
maskormenace
Aug. 19th, 2016 10:21 pm〈 PLAYER INFO 〉
NAME: Iddy
AGE: 26
JOURNAL:
corknut
IM / EMAIL: ZieglerFan719@gmail.com
PLURK:
ihdreniel
RETURNING: n/a
〈 CHARACTER INFO 〉
CHARACTER NAME: Alfie Solomons
CHARACTER AGE: Never stated in canon; looks to be late thirties or early forties
SERIES: Peaky Blinders
CHRONOLOGY: post-2x06, "Episode Six"
CLASS: He's something of an anti-villain in canon. He's a gangster who sometimes works with the main characters and sometimes works against them, but since the main characters are also gangsters, there's not really a morality gulf there - they all do awful things, and his awful things aren't objectively worse than theirs. In-game, he'd be unlikely to want to register, and would tend to view people who do register as naive at best and deeply suspicious at worst (unless he was aware of them doing it for subversive reasons). He'd be more interested in trying to find a way home than he would in working to rebuild his criminal empire in this strange new world, and all-out supervillainy isn't really his thing, but it's still definitely possible that he'd eventually do something that would get him labeled as a criminal.
HOUSING: House him alone, please! Any of the cities would be fine.
BACKGROUND:
Have a wiki link! It's pretty sparse, so I'll give you an additional run-down of my own for good measure:
Alfie comes from a powerful crime family, and is the current head of a Jewish gang in 1920s London. Officially they work as bakers at the Aerated Bread Company of Camden Town, but their primary income really comes from illegal bookmaking at horse-racing tracks, making and selling rum illegally to disreputable businesses, and offering protection from other gangs to those who pay them. By his first appearance on the show, his gang is at war with a rival Italian gang, and they're losing - largely because Alfie doesn't trust the police and refuses to pay them off in exchange for their protection, something that the Italian gang leader, Darby Sabini, has no qualms about doing. Things are further strained because of racial tension - Sabini commonly makes anti-Semitic comments about Alfie and his men, and Alfie's own stories about being brutal towards Italian soldiers during the first world war likely don't help things either.
This is the climate that Tommy Shelby, a Birmingham gang leader, steps into. When he and his men stage an attack against Sabini's gang that Alfie takes notice of, Alfie invites Tommy to come over for a talk. Tommy frankly informs Alfie that he needs help if he wants to win his gang war, and offers to ally their two gangs together. Though initially dismissive of the idea - especially since Tommy wants to start paying off members of the police force - Alfie eventually comes around. But despite their alliance, they very much remain two separate and distinct gangs, and Alfie clearly expects his to remain top dog. When Tommy and his men start becoming too autonomous, taking over clubs and making moves without Alfie's prior permission, Alfie and Sabini arrange a secret meeting to discuss the situation. They agree to broker a truce between the Italians and the Jews in order to take down the Birmingham gang; in addition, it's agreed that Alfie's bookmakers will be allowed to operate on the racetracks that Sabini controls.
While pretending to still be on their side, Alfie invites two of the Birmingham gang members - one of them Tommy's older brother - over to his warehouse to celebrate a traditional Passover Seder. He tells them the story behind Passover, and announces that it's tradition to sacrifice a goat in representation of killing the Egyptian pharaoh who had enslaved the Jewish people - a man who had, in Alfie's words, "pushed [his] fucking luck". He informs the Birmingham gang members that this year, he's named the sacrificial goat Tommy Shelby - and immediately, the Jewish gang attacks. One of the Birmingham members ends up shot to death, while Tommy's brother is framed for his murder and hauled away by Sabini-allied police.
This alliance is even shorter than Alfie's original alliance with the Birmingham gang. Sabini ends up breaking his promise to allow Alfie's bookies back on the racetracks, and tensions flare up once more. Tommy shows up at Alfie's place again, Alfie arranges the release of his brother from prison, and after a tense negotiation of terms (and more than a few very serious death threats), they agree to renew their alliance against the Italians. This will be his canon pull point.
PERSONALITY:
As his background shows, Alfie Solomons is not someone to be trifled with. He's very involved in the gang lifestyle and in criminal activities in general, and he's both capable of and willing to use violence to accomplish his goals whenever he deems it necessary. He's not lawless, but he very much follows his own set of rules, and he doesn't much care if the rest of the world disagrees with his judgements of what is and isn't acceptable. Really, he's as much a businessman as he is a criminal (albeit a businessman who might pull a gun on you while you're meeting with him). He's intelligent and very perceptive, reading people and situations with ease. He's a seasoned negotiator, he has an actual office where he does actual crime-related paperwork, and his gang has a lawyer on retainer. His wars are fought with words and deals as much as they're fought with guns on the streets. Despite this, he has no illusions about what he is. He's completely unapologetic about his criminality, and is openly disdainful of gangsters who he sees as hypocritical - once, for example, lambasting a man for harming other gang families while expecting his own family to be off-limits.
Despite his heavy emphasis on verbal dealings, he's not overly talkative or longwinded. Part of it is because he's just not a very friendly person, but it can also serve as an intimidation tactic - when he puts his poker face on and goes tight-lipped, it's extremely hard to guess what he's really thinking, and he likes it that way. On the flip side, he can also be quite charismatic and even a bit of a ham, and is certainly very capable of being warm and polite when he wants to be. He'll sometimes use it to his advantage when he has an ulterior motive - once, when greeting a man who he’s planning to frame for murder, he’s downright sociable, all smiles and shoulder-pats and smalltalk. And he can change on a dime, too - he'll go seamlessly from one mood to another (congenial to sinister or vice versa, jokey to serious or vice versa) in no time flat, and neither one seems false in him. It's easy to mistake him for being capricious, but he actually isn't. When he's in Big-Time Gang Leader mode, every move, every word, and every change in tone or mood is carefully calculated and chosen to try to elicit the type of reaction he's looking for. He actually has incredibly good control over his temper. He'll yell at people sometimes, or even physically attack them, but it’s always very methodical and deliberate. When he shows his anger, it's because he wants to - to intimidate, to make a point, to punish, to gain the upper hand - and never because he loses control. Interestingly, when he's just making threats of violence, he'll usually do it very casually - he says "I'm going to shoot you in the face" in the same tone that most people say "I'm going to have you over for tea". He actually tends to be rougher with his own allies (including his underlings in his gang, when they displease him) than he does with his enemies, because he has higher expectations of them and depends on them more. Alfie being harsh with somebody is a sign that he's invested in them to some extent - they're not someone that he can simply scoff at and walk away from.
It can be difficult to say how Alfie would interact with people who aren't gang-related. He says he doesn't like or trust the police, but we never see how he is with regular citizens - those who aren't criminals, and who aren't law enforcement - in the show. However, all the gangs that have been shown (Alfie's included) seem to typically work with and target each other rather than civilians. Those who get caught in the crossfire are usually people or businesses who have allied themselves - either overtly or tangentially - with one gang or the other, rather than those who are completely unconnected to the criminal underworld. Therefore, in the game environment, I think he'd be much less likely to bother anyone who sincerely wanted to go about their lives without running into any trouble. But anyone who he earmarked as involved, even just by virtue of who and what they are (generally fellow criminals and shady people, for the most part), would be fair game, as would anyone who made a point of investigating or trying to stop any of the misdeeds he might get up to.
Finally, it's definitely worth noting Alfie is quite Jewish both religiously and culturally. He somehow manages to reconcile his faith with his gang activity, and it's something that he takes seriously. He celebrates the holidays while wearing traditional garb (a yarmulke and a prayer shawl), and he clearly feels a strong sense of connection with his people, both with regards to his ancestral ties and with those he knows in the present day. He would be very aware that none of the other imPorts are really his - he didn't grow up with them, they're not a part of his community (meeting Jewish PCs and NPCs would be nice for him, but they still wouldn't be a replacement for anyone from Camden Town), and they don't share the same history or blood. But if he developed close CR, he might still subconsciously apply intra-gang dynamics to them. The gangs of Peaky Blinders have a definite air of looking out for their own - as much as they're willing to break their alliances with other gangs, relations within a gang are generally quite loyal, and the family and loved ones of members are looked after (even, or maybe especially, if the member in question dies). Alfie has the potential to be a formidable enemy or an unpredictable, ultimately untrustworthy ally - but still, given the right circumstances (meaning, if he were actually genuine about it, and in it for the long haul as opposed to just forming an alliance of convenience), he wouldn't necessarily be a bad person for someone to have at their side.
POWER:
Telekinesis.
Food/drink transmutation.
Neither of these powers are canon.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[Alfie isn't a heavy user of the network, on the whole. He doesn't avoid it, but he hasn't quite gotten used to using long-distance communication methods for casual chit-chat, and he definitely isn't used to being able to pick up a phone (or a phone-like device) and reach hundreds of people at once. It's interesting, and useful, but it's also weird.]
These things, right - these communicator things.
[He's musing, thoughtful, still kind of testing out the format.]
They're fucking curious. They're like a radio and a telephone had a baby what then aged ninety years. And we've got the audio - hello. And the video--
[He switches it on briefly, wiggling his fingers in a wave before turning it off again.]
And lastly we've got the text.
[Back to audio now.]
What's next, do you think? These, uh-- what, the holograms? That's what they're called, yeah? I saw one in Heropa, and thought, wouldn't that be something. There you are, sitting in your living room talking to me, and I press a button and a full-body, three-dimensional image of me pops up next to you, right there on your fucking couch.
[There's a pause here - either he's considering the idea, or he's giving everyone else time to consider it for themselves.]
No, I'm not sure I'd like that. Technology marches on, but let's not march too far, eh?
LOGS POST (PROSE) SAMPLE:
Alfie isn't naive enough to think that most methods of escape haven't been tried, and he isn't arrogant enough to think that the ones most likely to succeed (kidnapping a government official and forcing them to acquiesce to his demands, building a working time machine) are things that he could do all by himself. So for his first month, he focuses on the simple, tried and true method - he tries very, very hard to get ported out in a Porter glitch.
It's completely unreliable, of course, and far from a foolproof method of escape even when it does work. Everything he's heard has indicated that Porter glitches are random, and half the people who disappear end up coming back. But still, at least once a day, he gets into the line for unregistered travelers and prepares to make a round trip.
"Back again, Mr. Solomons?" says the guy at the check-in desk, sounding a little wry. "You know, if you just registered, you could skip all this. I bet it'd be worth it, considering how much you travel."
Alfie shuffles out of his shoes and, uncomplaining, holds his arms out for the wand search. He knows the routine by now. "But I do so enjoy these little chats we have--" He leans in to read the man's name tag. "-- Jerry."
His tone is completely innocuous and conversational, but something about the beady way he looks at him makes Jerry really wish he didn't know his name.
"... Right." Jerry scratches the back of his neck awkwardly, and Alfie stares at him, unblinking. When his bags pop up on the other side of the scanner, Jerry is relieved. "Looks like you're all set. Have a good trip, Mr. Solomons."
"I do intend to, yeah." Alfie hoists the duffel over his shoulder and picks up the briefcase, and then he steps through the porter without hesitating or looking back. Maybe today, he'll get lucky.
--------
And I have a few test drive threads, too!
FINAL NOTES: He has sciatica, and often carries a cane. He also carries a gun (a small pistol). I don't see anything about weapons not being allowed to come with characters, but if this is a problem, I can just say it got left behind.
NAME: Iddy
AGE: 26
JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
IM / EMAIL: ZieglerFan719@gmail.com
PLURK:
RETURNING: n/a
〈 CHARACTER INFO 〉
CHARACTER NAME: Alfie Solomons
CHARACTER AGE: Never stated in canon; looks to be late thirties or early forties
SERIES: Peaky Blinders
CHRONOLOGY: post-2x06, "Episode Six"
CLASS: He's something of an anti-villain in canon. He's a gangster who sometimes works with the main characters and sometimes works against them, but since the main characters are also gangsters, there's not really a morality gulf there - they all do awful things, and his awful things aren't objectively worse than theirs. In-game, he'd be unlikely to want to register, and would tend to view people who do register as naive at best and deeply suspicious at worst (unless he was aware of them doing it for subversive reasons). He'd be more interested in trying to find a way home than he would in working to rebuild his criminal empire in this strange new world, and all-out supervillainy isn't really his thing, but it's still definitely possible that he'd eventually do something that would get him labeled as a criminal.
HOUSING: House him alone, please! Any of the cities would be fine.
BACKGROUND:
Have a wiki link! It's pretty sparse, so I'll give you an additional run-down of my own for good measure:
Alfie comes from a powerful crime family, and is the current head of a Jewish gang in 1920s London. Officially they work as bakers at the Aerated Bread Company of Camden Town, but their primary income really comes from illegal bookmaking at horse-racing tracks, making and selling rum illegally to disreputable businesses, and offering protection from other gangs to those who pay them. By his first appearance on the show, his gang is at war with a rival Italian gang, and they're losing - largely because Alfie doesn't trust the police and refuses to pay them off in exchange for their protection, something that the Italian gang leader, Darby Sabini, has no qualms about doing. Things are further strained because of racial tension - Sabini commonly makes anti-Semitic comments about Alfie and his men, and Alfie's own stories about being brutal towards Italian soldiers during the first world war likely don't help things either.
This is the climate that Tommy Shelby, a Birmingham gang leader, steps into. When he and his men stage an attack against Sabini's gang that Alfie takes notice of, Alfie invites Tommy to come over for a talk. Tommy frankly informs Alfie that he needs help if he wants to win his gang war, and offers to ally their two gangs together. Though initially dismissive of the idea - especially since Tommy wants to start paying off members of the police force - Alfie eventually comes around. But despite their alliance, they very much remain two separate and distinct gangs, and Alfie clearly expects his to remain top dog. When Tommy and his men start becoming too autonomous, taking over clubs and making moves without Alfie's prior permission, Alfie and Sabini arrange a secret meeting to discuss the situation. They agree to broker a truce between the Italians and the Jews in order to take down the Birmingham gang; in addition, it's agreed that Alfie's bookmakers will be allowed to operate on the racetracks that Sabini controls.
While pretending to still be on their side, Alfie invites two of the Birmingham gang members - one of them Tommy's older brother - over to his warehouse to celebrate a traditional Passover Seder. He tells them the story behind Passover, and announces that it's tradition to sacrifice a goat in representation of killing the Egyptian pharaoh who had enslaved the Jewish people - a man who had, in Alfie's words, "pushed [his] fucking luck". He informs the Birmingham gang members that this year, he's named the sacrificial goat Tommy Shelby - and immediately, the Jewish gang attacks. One of the Birmingham members ends up shot to death, while Tommy's brother is framed for his murder and hauled away by Sabini-allied police.
This alliance is even shorter than Alfie's original alliance with the Birmingham gang. Sabini ends up breaking his promise to allow Alfie's bookies back on the racetracks, and tensions flare up once more. Tommy shows up at Alfie's place again, Alfie arranges the release of his brother from prison, and after a tense negotiation of terms (and more than a few very serious death threats), they agree to renew their alliance against the Italians. This will be his canon pull point.
PERSONALITY:
As his background shows, Alfie Solomons is not someone to be trifled with. He's very involved in the gang lifestyle and in criminal activities in general, and he's both capable of and willing to use violence to accomplish his goals whenever he deems it necessary. He's not lawless, but he very much follows his own set of rules, and he doesn't much care if the rest of the world disagrees with his judgements of what is and isn't acceptable. Really, he's as much a businessman as he is a criminal (albeit a businessman who might pull a gun on you while you're meeting with him). He's intelligent and very perceptive, reading people and situations with ease. He's a seasoned negotiator, he has an actual office where he does actual crime-related paperwork, and his gang has a lawyer on retainer. His wars are fought with words and deals as much as they're fought with guns on the streets. Despite this, he has no illusions about what he is. He's completely unapologetic about his criminality, and is openly disdainful of gangsters who he sees as hypocritical - once, for example, lambasting a man for harming other gang families while expecting his own family to be off-limits.
Despite his heavy emphasis on verbal dealings, he's not overly talkative or longwinded. Part of it is because he's just not a very friendly person, but it can also serve as an intimidation tactic - when he puts his poker face on and goes tight-lipped, it's extremely hard to guess what he's really thinking, and he likes it that way. On the flip side, he can also be quite charismatic and even a bit of a ham, and is certainly very capable of being warm and polite when he wants to be. He'll sometimes use it to his advantage when he has an ulterior motive - once, when greeting a man who he’s planning to frame for murder, he’s downright sociable, all smiles and shoulder-pats and smalltalk. And he can change on a dime, too - he'll go seamlessly from one mood to another (congenial to sinister or vice versa, jokey to serious or vice versa) in no time flat, and neither one seems false in him. It's easy to mistake him for being capricious, but he actually isn't. When he's in Big-Time Gang Leader mode, every move, every word, and every change in tone or mood is carefully calculated and chosen to try to elicit the type of reaction he's looking for. He actually has incredibly good control over his temper. He'll yell at people sometimes, or even physically attack them, but it’s always very methodical and deliberate. When he shows his anger, it's because he wants to - to intimidate, to make a point, to punish, to gain the upper hand - and never because he loses control. Interestingly, when he's just making threats of violence, he'll usually do it very casually - he says "I'm going to shoot you in the face" in the same tone that most people say "I'm going to have you over for tea". He actually tends to be rougher with his own allies (including his underlings in his gang, when they displease him) than he does with his enemies, because he has higher expectations of them and depends on them more. Alfie being harsh with somebody is a sign that he's invested in them to some extent - they're not someone that he can simply scoff at and walk away from.
It can be difficult to say how Alfie would interact with people who aren't gang-related. He says he doesn't like or trust the police, but we never see how he is with regular citizens - those who aren't criminals, and who aren't law enforcement - in the show. However, all the gangs that have been shown (Alfie's included) seem to typically work with and target each other rather than civilians. Those who get caught in the crossfire are usually people or businesses who have allied themselves - either overtly or tangentially - with one gang or the other, rather than those who are completely unconnected to the criminal underworld. Therefore, in the game environment, I think he'd be much less likely to bother anyone who sincerely wanted to go about their lives without running into any trouble. But anyone who he earmarked as involved, even just by virtue of who and what they are (generally fellow criminals and shady people, for the most part), would be fair game, as would anyone who made a point of investigating or trying to stop any of the misdeeds he might get up to.
Finally, it's definitely worth noting Alfie is quite Jewish both religiously and culturally. He somehow manages to reconcile his faith with his gang activity, and it's something that he takes seriously. He celebrates the holidays while wearing traditional garb (a yarmulke and a prayer shawl), and he clearly feels a strong sense of connection with his people, both with regards to his ancestral ties and with those he knows in the present day. He would be very aware that none of the other imPorts are really his - he didn't grow up with them, they're not a part of his community (meeting Jewish PCs and NPCs would be nice for him, but they still wouldn't be a replacement for anyone from Camden Town), and they don't share the same history or blood. But if he developed close CR, he might still subconsciously apply intra-gang dynamics to them. The gangs of Peaky Blinders have a definite air of looking out for their own - as much as they're willing to break their alliances with other gangs, relations within a gang are generally quite loyal, and the family and loved ones of members are looked after (even, or maybe especially, if the member in question dies). Alfie has the potential to be a formidable enemy or an unpredictable, ultimately untrustworthy ally - but still, given the right circumstances (meaning, if he were actually genuine about it, and in it for the long haul as opposed to just forming an alliance of convenience), he wouldn't necessarily be a bad person for someone to have at their side.
POWER:
Telekinesis.
He will be able to move, manipulate, and lift objects with his mind. Accuracy in aiming will be something he'll have to develop with practice, as will moving things of significant weight (100 pounds will be his absolute upper limit).
Food/drink transmutation.
If he touches a food item, he will be able to transform it into a loaf of his homemade bread, and if he dips a finger in a drink (and only a drink; it won't work with any other liquid or body of water), he will be able to transform it into his homemade rum. This will only work if he touches the food or drink with intent to transform; it won't happen automatically.
Neither of these powers are canon.
〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[Alfie isn't a heavy user of the network, on the whole. He doesn't avoid it, but he hasn't quite gotten used to using long-distance communication methods for casual chit-chat, and he definitely isn't used to being able to pick up a phone (or a phone-like device) and reach hundreds of people at once. It's interesting, and useful, but it's also weird.]
These things, right - these communicator things.
[He's musing, thoughtful, still kind of testing out the format.]
They're fucking curious. They're like a radio and a telephone had a baby what then aged ninety years. And we've got the audio - hello. And the video--
[He switches it on briefly, wiggling his fingers in a wave before turning it off again.]
And lastly we've got the text.
[Back to audio now.]
What's next, do you think? These, uh-- what, the holograms? That's what they're called, yeah? I saw one in Heropa, and thought, wouldn't that be something. There you are, sitting in your living room talking to me, and I press a button and a full-body, three-dimensional image of me pops up next to you, right there on your fucking couch.
[There's a pause here - either he's considering the idea, or he's giving everyone else time to consider it for themselves.]
No, I'm not sure I'd like that. Technology marches on, but let's not march too far, eh?
LOGS POST (PROSE) SAMPLE:
Alfie isn't naive enough to think that most methods of escape haven't been tried, and he isn't arrogant enough to think that the ones most likely to succeed (kidnapping a government official and forcing them to acquiesce to his demands, building a working time machine) are things that he could do all by himself. So for his first month, he focuses on the simple, tried and true method - he tries very, very hard to get ported out in a Porter glitch.
It's completely unreliable, of course, and far from a foolproof method of escape even when it does work. Everything he's heard has indicated that Porter glitches are random, and half the people who disappear end up coming back. But still, at least once a day, he gets into the line for unregistered travelers and prepares to make a round trip.
"Back again, Mr. Solomons?" says the guy at the check-in desk, sounding a little wry. "You know, if you just registered, you could skip all this. I bet it'd be worth it, considering how much you travel."
Alfie shuffles out of his shoes and, uncomplaining, holds his arms out for the wand search. He knows the routine by now. "But I do so enjoy these little chats we have--" He leans in to read the man's name tag. "-- Jerry."
His tone is completely innocuous and conversational, but something about the beady way he looks at him makes Jerry really wish he didn't know his name.
"... Right." Jerry scratches the back of his neck awkwardly, and Alfie stares at him, unblinking. When his bags pop up on the other side of the scanner, Jerry is relieved. "Looks like you're all set. Have a good trip, Mr. Solomons."
"I do intend to, yeah." Alfie hoists the duffel over his shoulder and picks up the briefcase, and then he steps through the porter without hesitating or looking back. Maybe today, he'll get lucky.
--------
And I have a few test drive threads, too!
FINAL NOTES: He has sciatica, and often carries a cane. He also carries a gun (a small pistol). I don't see anything about weapons not being allowed to come with characters, but if this is a problem, I can just say it got left behind.
permissions
May. 7th, 2016 05:49 pm1920s mindset.
terminal illness.
suicide.
If you don't mind this stuff coming up in threads, or if you have any stipulations/content-related requests that you want me to know about, I'd appreciate it if you would fill out the following form (it's quick, I promise)!
Comments are screened. If you need more info on anything, feel free to contact me!
Alfie comes from the 1920s, and is occasionally prone to exhibiting dated ideas or using dated language (including, a couple times, casually-used racial slurs). He is not canonically a raging sexist, homophobe/transphobe, or racist, and I don't plan to play him as one - however, I think it'd be unrealistic to make him a shining beacon of 21st century progressivism, and while he's not going to rail hatefully against things like modern feminism or the gay rights movement, he may react to them with surprise and/or bemusement. For people who I don't hear from, I'll default to keeping in-depth tackling of offensive subjects out of threads, and will nix casual slurs entirely.
terminal illness.
Alfie suffers from lung cancer, likely developed due to exposure to mustard gas during his army service in WWI. The details of his diagnosis, treatment, and prognosis aren't revealed, but based on the canon timeline and the little hints we do get, I headcanon that he's had it for a while and was diagnosed sometime between the third and fourth seasons. Whether or not this comes into play in a game will depend on the game's policy towards chronic illness (some freeze or cure them on arrival), his canonpoint, and how long he's been in the game. If he's in a setting where it is relevant and he does know about it, he likely won't tell anybody unless he's very close to them and I don't plan to drop a lot of references to it in metatext, but I'm still including it in here for completion's sake. For people who I don't hear from, I'll default to assuming that brief metatext mentions where relevant are okay, but for anything more serious (including him confiding in someone's character about the illness), I'll check in OOCly first.
Just as an FYI thing, this is his status for the games he's currently in:
Springwood: Unaware, undiagnosed, and his canon point is early enough that he's unlikely to ever serious symptoms in-game.
suicide.
Not a huge thing, exactly, and I have zero plans to play him as actively suicidal in any games, but in season 4 he does canonically make plans to close out his business and provoke another gangster into shooting him in lieu of suffering a prolonged cancer death. It's worth noting that when this plan fails, he appears to accept it, and there's no indication that he attempts anything like it again. In games where he comes in after this point, he may be open about the fact that he was shot and/or thought he was going to die, but he would only be open about the exact circumstances with close CR (and even then, only with player permission). For people who I don't hear from, this aspect of his shooting/pseudo-death will not come up even in metatext. Please note that this is not relevant for Springwood, as his pull point is long before this occurs.
If you don't mind this stuff coming up in threads, or if you have any stipulations/content-related requests that you want me to know about, I'd appreciate it if you would fill out the following form (it's quick, I promise)!
Comments are screened. If you need more info on anything, feel free to contact me!