devoutish: (Default)
Player Name: Iddy
Preferred Methods of Contact: [plurk.com profile] ihdreniel / banerries#3267
Which of our players invited you? Danii

Character Name: Alfie Solomons
Character Canon: Peaky Blinders
Character History:
Alfie is the son of a Russian refugee mother who fled the pogroms of the late 19th century, and a (presumably) English father. Theirs is a powerful crime family, and he's the current head of a Jewish gang in 1920s London. Their primary income comes from illegal bookmaking at horse-racing tracks, but they also make and sell rum illegally to disreputable businesses, and offer protection from other gangs to those who pay them. By his first appearance on the show, his gang is at war with a rival Italian gang, and they're losing - largely because Alfie doesn't trust the police and refuses to pay them off in exchange for their protection, something that the Italian gang leader, Darby Sabini, has no qualms about doing. Things are further strained because of racial tension - Sabini commonly makes anti-Semitic comments about Alfie and his men, and Alfie's own stories about being brutal towards at least one Italian soldier while serving in the first world war likely don't help things, either.

This is the climate that Tommy Shelby, a Birmingham gang leader, steps into. When he and his men stage an attack against Sabini's gang that Alfie takes notice of, Alfie invites Tommy to come over for a talk. Tommy frankly informs Alfie that he needs help if he wants to win his gang war, and offers to ally their two gangs together. Though initially dismissive of the idea - especially since Tommy wants to start paying off members of the police force - Alfie eventually comes around. But despite their alliance, they very much remain two separate and distinct gangs, and Alfie clearly expects his to remain top dog. When Tommy and his men start becoming too autonomous, taking over clubs and making moves without Alfie's prior permission, Alfie and Sabini arrange a secret meeting to discuss the situation. They agree to broker a truce between the Italians and the Jews in order to take down the Birmingham gang; in addition, it's agreed that Alfie's bookmakers will be allowed to operate on the racetracks that Sabini controls.

While pretending to still be on their side, Alfie invites two of the Birmingham gang members - one of them Tommy's older brother, Arthur - over to his warehouse to celebrate a traditional Passover Seder. He tells them the story behind Passover, and announces that it's tradition to sacrifice a goat in representation of killing the Egyptian pharaoh who had enslaved the Jewish people - a man who had, in Alfie's words, "pushed [his] fucking luck". He informs the Birmingham gang members that this year, he's named the sacrificial goat Tommy Shelby - and immediately, the Jewish gang attacks, followed quickly by the Italians bursting in to help. One of the Birmingham members ends up shot to death, while Arthur is framed for his murder and hauled away by Sabini-allied police. However, this alliance ends up being even shorter than Alfie's original alliance with the Birmingham gang: Sabini breaks his promise to allow Alfie's bookies back on the racetracks, and tensions flare up once more. Tommy shows up at Alfie's place again, Alfie arranges the release of Arthur from prison, and after a tense negotiation of terms (and more than a few very serious death threats), they agree to renew their alliance against the Italians.

A couple of years later (there's generally a two-year timeskip between seasons), Tommy taps Alfie for help again, wanting to have him pose as a jeweler to help him gain access to a treasure vault owned by exiled Russian royalty. Alfie agrees, and everything appears to go off without a hitch - though later on he ends up double-crossing Tommy again, selling information that he'd learned during the caper to an enemy group. Said group also takes Tommy's toddler son for ransom, which Alfie hadn’t known would happen - though when Tommy rages at him for "crossing a line", that doesn't stop him from temporarily pretending that he had known, in order to make the point that Tommy shouldn’t get to participate in gang warfare while at the same time expecting him and his to be off-limits. (He admits the truth after a few minutes, though, and Tommy tells him that he’d known from the beginning, because Alfie hadn’t put on a good enough poker face to hide his regret when he’d found out.) His canonpoint will be shortly after this event.

Character Powers/Abilities, if any: N/A; he's a bog-standard human.

Canon Point:
Post season 3! Later in canon his health takes a serious downturn, but at this point he's still in decently good shape; he has sciatica and occasionally carries a cane, but he'd be able to easily move around the station, as well as participate in more physically challenging situations about as well as the average middle-aged man could.

Upon awakening in the colony with the information given here, what do you expect your character's focus to be?
He considers himself brave, but not foolish or reckless, so he wouldn't fuck with any rooms marked with biohazard tape without the proper precautions unless he had no other choice. His overall goal would be to find a way to get the hell home, which means he'd focus on (careful) exploration over homesteading, as well as reaching out to and building contacts among 1) those who have been around longer and might know more, and 2) those who are from sci-fi worlds who might be more familiar with the setting than his 1920s ass. That said, while random troublemaking for the hell of it isn't his style, there's still a decent chance that his criminal history and willingness to be a violent asshole would come into play in some form or another.

What sort of occurrences would be of interest to you and to your character? Beyond simple survival, what would hold your character's interest in the plot?
I love playing this guy in survival settings, because it gives me ample opportunities to dip into his unsavory qualities (racketeering of valuable supplies, willingness to retaliate against people he thinks are detrimental to his goals or the survival of the group, etc.), while also providing plenty of room for him to reach out to, work with, and even help his fellow gamemates. I love things like exploration and resource management, and am really interested in ICly opening up more of the station, as well as seeing what characters can uncover about its history! I also love psychological horror type stuff, so anything that leans in that direction will likely be of interest to me.

What would entirely break your interest in this game? What would make this jump the shark for you?
Honestly, no single thing that I can think of, outside of ridiculous scenarios that I can't imagine ever happening (ex. AC IS SUDDENLY 300 COMMENTS PER MONTH).
devoutish: (Default)
Player Info

Player Handle: Iddy

Player Age: 31

Player Contact: [plurk.com profile] Ihdreniel, or via DW PM

Preferred Pronouns: she/her/hers



Character Info

Canon: Peaky Blinders; I'll be pulling him in from the end of season 2

Character: Alfie Solomons

Personality Profile:
Alfie is perceptive, self-assured, and confident without being arrogant. He's also clear-eyed, unhypocritical, and honest with himself (if not always with others). He's stubborn about sticking to his principles, even to his own detriment; for example, he despises the police and refuses to bribe them to keep him off his back, which puts him at a disadvantage compared to other gang leaders who have no such qualms.

He's extremely capable of violence, up to and including murder, but even though his idea of who deserves this might not match up with actual laws, he's not the type to go around hurting random people without reason. He a schemer, he likes being in charge, and he'll likely try to manage the people around him - though in a more subtle, underhanded way than simply declaring himself the Leader of Everything and expecting everyone to fall in and follow his orders. He's also experienced enough to know that absolute control is a fool's game, and is used to working with and adjusting to unforeseen circumstances and unexpected variables.

He'll play nice and work with others in pursuit of a shared goal, but will turn on allies should he decide that their goals no longer align. Outside of business, though, he's shown to be capable of more genuine, long-term loyalties: he's unfailingly loyal to his family, as well as to his community. Alliances made in Springwood could go either way: since many people he meets won't be gangsters, he'd be less inclined to be ruthlessly mercenary with them, though when push came to shove he'd prioritize his own interests over those of an acquaintance. Forming close bonds that he would be willing to stick his neck out for the way he does for his own people might take time, but it wouldn't be impossible.


Suitability: n/a; he's not underage



Character Details

Abilities, Powers, & Skills: He's a 100% normal human with no supernatural or extraordinary abilities. Notable mundane skills include:

Guns and weaponry: He's canonically shown to be practiced with revolvers, and as a veteran of the first world war, he's likely to be at least familiar with other weapons from his era, as well. Learning how to use modern weapons would require some education and practice, though.

Intelligent, perceptive, and street-smart: All things that are important to be when you're the head of a gang! Alfie is extremely used to holding his own against similarly-cunning folk, can be sneaky and underhanded in trying to get his way, and is likewise good at recognizing when others are being sneaky and underhanded with him. That said, he's not infallible, and he's certainly capable of either failing to pull off a scheme, or being tricked by someone else's.

Adaptable and levelheaded: Alfie is good at keeping his head in a crisis. These days the crises he encounters generally come in the form of high-stakes gang negotiations, but as a war veteran, he has plenty of experience with high-action danger as well. He's not made of stone and he's perfectly capable of being emotionally affected by things, but he knows how to keep potentially debilitating emotional reactions at bay.

Inventory: His revolver.

Writing Samples (3rd person and text):
TDM thread
TDM thread
TDM tag-in
TDM thread



I don't have any recent text-based threads, so I'll just write something based off of the Chapter 1 setting and TDM prompts!

Methods of Ghoul Disposal, Compiled by A. Solomons & Based on Personal Experience

No matter where the ghouls are encountered, the most important thing to do first is to disabuse yourself of the notion that they can be reasoned with. They are not who they appear to be, they do not love you as you love them, and they will not show you mercy. Pretend they've got the face of a hated enemy or a perfect stranger, grit your teeth, and conk them over the head, hard enough to do proper damage. And if you're thinking to yourself, 'No, Mr Solomons, I could never harm a creature that looks like my wife or brother or dear old dad, and I'm quite sure I can be the one to talk them down and succeed where you have failed, thank you very much', well, then, just come and see me afterwards so that I can deliver you a conk to your own head, in hopes that the ensuing brain scrambling will cure you of your stubborn fucking foolishness.

Right.

Now that we've established that you will not be foolhardy and you will be fucking killing them, I'm afraid I've got bad news for you: they will be coming back. If there's a point at which they give up and decide to stay dead, I haven't found it yet, so I recommend that you either prepare yourself for serious battle or prepare to run. Now, I've given this some thought, and it it is my professional opinion that when dealing with supernatural ghosties that refuse to fucking die, running from the problem is tactical intelligence, not cowardice. If you'd like to be useful and brave, box them in first. Lock them inside a small room. Nail them to the ground. Don't cut off their limbs, they will grow back. Hamper them with outside objects, leave them behind, and live to tell the tale to the next poor soul you come across.

And if he then insists that he knows better and that he can reason with them, I do recommend my method. A good conk can cure a fool of many ills.
devoutish: (Default)
- deep-voiced with a thick Cockney accent
- average height
- bulky and broad-shouldered
- has a little tattoo of a crown on the side of his right hand, near his knuckles
- has a long, thin scar cutting through his beard on the right side of his face, but it's faded, and only noticeable to those who look closely
- old-fashioned 1920s-style clothing (starched shirt, big black coat, hat, etc.)
devoutish: (Default)
[Leave an IC message here!]
devoutish: (Default)
Are you over 18?
Yes
Is your character 15 years old or older?
Yes

Pen Name
Iddy
Contact Method
A PM to ihdreniel @ plurk, an email to ZieglerFan719 (at) gmail (dot) com, or a PM to devoutish @ dreamwidth; whatever works best for you guys.
Current Characters
None, but I'm also applying for Callisto from Xena: Warrior Princess.

Personal Frequency Number
28469
Network User Name
ASolomons

Given Name
Alfie Solomons
Canon
Peaky Blinders
Canon Point
post-3x06, "Episode Six"

Background
Alfie's wiki page is not very canonblind-friendly, and parts of it contain some weird spots of random fanfic headcanon to boot, so I'm just going to write up my own summary!

Alfie is the son of a Russian refugee mother who fled the pogroms of the late 19th century, and a (presumably) English father; theirs is a powerful crime family, and he's the current head of a Jewish gang in 1920s London. Their primary income comes from illegal bookmaking at horse-racing tracks, but they also make and sell rum illegally to disreputable businesses, and offer protection from other gangs to those who pay them. By his first appearance on the show, his gang is at war with a rival Italian gang, and they're losing - largely because Alfie doesn't trust the police and refuses to pay them off in exchange for their protection, something that the Italian gang leader, Darby Sabini, has no qualms about doing. Things are further strained because of racial tension - Sabini commonly makes anti-Semitic comments about Alfie and his men, and Alfie's own stories about being brutal towards at least one Italian soldier while serving in the first world war likely don't help things, either.

This is the climate that Tommy Shelby, a Birmingham gang leader, steps into. When he and his men stage an attack against Sabini's gang that Alfie takes notice of, Alfie invites Tommy to come over for a talk. Tommy frankly informs Alfie that he needs help if he wants to win his gang war, and offers to ally their two gangs together. Though initially dismissive of the idea - especially since Tommy wants to start paying off members of the police force - Alfie eventually comes around. But despite their alliance, they very much remain two separate and distinct gangs, and Alfie clearly expects his to remain top dog. When Tommy and his men start becoming too autonomous, taking over clubs and making moves without Alfie's prior permission, Alfie and Sabini arrange a secret meeting to discuss the situation. They agree to broker a truce between the Italians and the Jews in order to take down the Birmingham gang; in addition, it's agreed that Alfie's bookmakers will be allowed to operate on the racetracks that Sabini controls.

While pretending to still be on their side, Alfie invites two of the Birmingham gang members - one of them Tommy's older brother, Arthur - over to his warehouse to celebrate a traditional Passover Seder. He tells them the story behind Passover, and announces that it's tradition to sacrifice a goat in representation of killing the Egyptian pharaoh who had enslaved the Jewish people - a man who had, in Alfie's words, "pushed [his] fucking luck". He informs the Birmingham gang members that this year, he's named the sacrificial goat Tommy Shelby - and immediately, the Jewish gang attacks, followed quickly by the Italians bursting in to help. One of the Birmingham members ends up shot to death, while Arthur is framed for his murder and hauled away by Sabini-allied police. However, this alliance ends up being even shorter than Alfie's original alliance with the Birmingham gang: Sabini breaks his promise to allow Alfie's bookies back on the racetracks, and tensions flare up once more. Tommy shows up at Alfie's place again, Alfie arranges the release of Arthur from prison, and after a tense negotiation of terms (and more than a few very serious death threats), they agree to renew their alliance against the Italians.

A couple of years later (there's generally a two-year timeskip between seasons), Tommy taps Alfie for help again, wanting to have him pose as a jeweler to help him gain access to a treasure vault owned by exiled Russian royalty. Alfie agrees, and everything appears to go off without a hitch - though later on he ends up double-crossing Tommy again, selling information that he'd learned during the caper to an enemy group. Said group also takes Tommy's toddler son for ransom, which Alfie hadn’t known would happen - though when Tommy rages at him for "crossing a line", that doesn't stop him from temporarily pretending that he had known, in order to make the point that Tommy shouldn’t get to participate in gang warfare while at the same time expecting him and his to be off-limits. (He admits the truth after a few minutes, though, and Tommy tells him that he’d known from the beginning, because Alfie hadn’t put on a good enough poker face to hide his regret when he’d found out.) His canonpoint will be shortly after this event.

Personality
As his background shows, Alfie Solomons is not someone to be trifled with. He's very involved in the gang lifestyle and in criminal activities in general, and he's both capable of and willing to use violence to accomplish his goals whenever he deems it necessary. He's not lawless, but he very much follows his own set of rules, and he doesn't much care if the rest of the world disagrees with his judgements of what is and isn't acceptable. Really, he's as much a businessman as he is a criminal (albeit a businessman who might pull a gun on you while you're meeting with him). He's intelligent and very perceptive, reading people and situations with ease. He's a seasoned negotiator, he has an actual office where he does actual crime-related paperwork, and his gang has a lawyer on retainer. His wars are fought with words and deals as much as they're fought with guns on the streets. Despite this, he has no illusions about what he is. He's completely unapologetic about his criminality, and is openly disdainful of gangsters who he sees as hypocritical - once, for example, lambasting a man for harming other gang families while seemingly expecting his own family to be off-limits.

Alfie's default state seems to be somewhat gruff, but he's certainly capable of being charming and polite when he wants to be, and he'll sometimes use that to his advantage when he has an ulterior motive - once, when greeting a man who he’s planning to frame for murder, he’s even downright sociable, all smiles and shoulder-pats and smalltalk. And he can change on a dime, too - he'll go seamlessly from congenial to sinister (or the other way around) in no time flat, and neither one seems false in him. It's easy to mistake him for being capricious, but he actually isn't: when he's in Big-Time Gang Leader mode, every move, every word, and every change in tone or mood is carefully calculated and chosen to try to elicit the type of reaction he's looking for. When he puts his poker face on and goes tight-lipped, it's extremely hard to guess what he's really thinking, and he likes it that way. When he goes off on a rambling tangent or acts strange and eccentric, it takes people off-guard, putting him solidly in control. He'll yell at people sometimes, or even physically attack them, but it’s always very methodical and deliberate - he actually has an incredibly good handle on his emotions. When he shows his anger, it's usually because he wants to - to intimidate, or to punish, or to gain the upper hand - and rarely because he genuinely loses his temper. Interestingly, when he's just making threats of violence, he'll usually do it very casually - he says "I'm going to shoot you in the face" in the same tone that most people say "I'm going to have you over for tea". He also tends to be rougher with his own allies (including his underlings in his gang, when they displease him) than he does with his enemies or with mere acquaintances, because he has higher expectations of them and depends on them more. Alfie being harsh with somebody is a sign that he's invested in them to some extent, and that they're not someone he's willing to simply scoff at and walk away from. All in all, his preferred role is something of a chessmaster type, doing his best to carefully arrange both people and situations in a way that will work to his favor. Still, he's mature and experienced enough to know that he can't expect to control everything, and when a plan of his fails (due to an unforeseen variable, or simply a miscalculation on his part) he's able to roll with it and adjust accordingly.

One of Alfie's stand-out traits is how remarkably clearheaded he is about... well, basically everything. This is not to say that he's always right, because he definitely isn't, but he's very good at avoiding psychological pitfalls like self-deception and hypocrisy, and he delights in pointing them out in others. He knows exactly what he is - a man who breaks the law, and who occasionally hurts and tortures other people - and he makes no excuses or apologies for this. He's also stubborn to a fault when it comes to his own beliefs and standards; for instance, he doesn't like or trust law enforcement, and so he flat-out refuses to pay them off and work with them the way all the other gangs do, even though his own gang clearly suffers as a result (he does let Tommy do it on his behalf while they're temporarily allied, but that seems to be as far as his willingness to compromise will go). It's also worth noting that Alfie is quite Jewish both religiously and culturally. He somehow manages to reconcile his faith with his gang activity, and it's something that he takes seriously. He celebrates the holidays, donates a lot of his ill-gotten money to Jewish charities that help the elderly and infirm, and he clearly feels a strong sense of connection with his people, both with regards to his ancestral ties and with those he knows in the present day. He would be very aware of the fact that nobody in the game setting is really his - he didn't grow up with them, they're not a part of his community (meeting other Jewish PCs would be nice for him, but they still wouldn't be a replacement for anyone from Camden Town), and they don't share the same history or blood. That said, if he develops close CR, he may still subconsciously apply intra-gang dynamics to them, and the gangs of Peaky Blinders have a definite air of looking out for their own. As much as they're willing to break their alliances with other gangs (Alfie in particular does this near-constantly, to the point that his yo-yoing loyalties are something of a fandom joke), relations within a gang are generally quite loyal, and the family and loved ones of members are looked after. Alfie has the potential to be a formidable enemy or an unpredictable, ultimately untrustworthy ally - but still, given the right circumstances (meaning, if he were actually genuine about it, and in it for the long haul as opposed to just forming an alliance of convenience), he wouldn't necessarily be a bad person for someone to have at their side.

It can be difficult to say how Alfie would interact with people who aren't gang-related. As mentioned, he doesn't like or trust the police, but we never really see how he is with regular citizens - those who aren't criminals, and who aren't law enforcement - in the show. However, all the gangs that have been shown (Alfie's included) seem to typically work with and target each other rather than civilians. Those who get caught in the crossfire are usually people or businesses who have allied themselves - either overtly or tangentially - with one gang or the other, rather than those who are completely unconnected to the criminal underworld. Therefore, in a game environment, I think he'd be pretty unlikely to try to harm anyone who sincerely just wanted to go about surviving and solving the mystery of the town without running into any trouble: after all, he too will be interested in survival and in finding a way to go home, and he'll have a lot of incentive to play nice. But anyone who he might earmark as involved in something similar to his line of work, even just by virtue of who and what they are (generally fellow criminals and shady people, for the most part), would be fair game for trickery, manipulation, and general mistreatment, as would anyone who made a point of investigating or trying to stop any of the misdeeds he might get up to. Survival and escape will be his top concern, and he'll never prioritize troublemaking over either of them, but old habits will still die hard.

TL;DR for the app's Google form:

- He's confident without being arrogant, and extremely self-assured. He's also fantastically stubborn about sticking to his own principles, even to his own detriment or the detriment of those around him.

- He's very clear-eyed, unhypocritical, and honest to himself (if not always to others). He really enjoys pointing out the flaws of people who don't share these traits, because he's also an infuriating asshole.

- He's very capable of maiming, murder, and other sorts of violence, but even though his idea of who deserves his violence might not match up with, you know, actual laws, he's not the type to go around hurting random people for shits and giggles.

- He a schemer, he likes being in charge, and he'll likely try to manage the people around him - though in a more subtle, underhanded way than simply declaring himself the Leader of Everything and expecting everyone to fall in and follow his orders. He's also experienced enough to know that absolute control is a fool's game, and is used to working with and adjusting to wild cards, unforeseen circumstances, unexpected variables, etc.

- He's capable of playing nice and working with others in pursuit of a shared goal, though he also has no qualms about turning on former allies should he decide that their goals no longer align.

CRAU
N/A

Supernatural Powers
N/A

Natural Abilities
Intelligent and street-smart, confident, adaptable, generally level-headed, practiced with guns (though he's from the 1920s, and would have to adjust to any non-contemporary weaponry).

Inventory
His revolver, his pince-nez, his walking cane.

Imperative Inventory
No items are absolutely imperative for him, but I do want to note that he comes with a whole host of health issues! He struggles with sciatic nerve pain, and while he's perfectly capable of functioning without the cane, he walks easier with it than without; likewise, the pince-nez glasses make reading easier, but with some squinting he can get by without them. He also has lung cancer, and though at his canonpoint it's still undiagnosed, he does show mild symptoms (facial skin lesions, the occasional bad cough).

The following are samples
Their Worst Fear
Complete lack of control. I'm talking about something much deeper than simply dealing with unfamiliarity, or with situations where he isn't in charge of every variable - he's very used to both of those things. But pure and utter helplessness, an inability to do anything substantive to work with a bad situation, or - worst of all - an inability to control himself? Noooooope.

3 Important Survival Tips
- Do careful reconnaissance.
- Know when to trust, and when not to.
- Don't lose your head.


Third person sample
An early log from a previous game! The canonpoint here was slightly further back, but not enough to make a difference in characterization.
devoutish: (Default)
deerlyBeloved: USERNAME

Interested in a savvy crime lord who's been around the block? We've got the man for you!

( Alfie Solomons | 47 | M | 99% straight )



(OOC info)
devoutish: (Default)
- deep-voiced with a thick Cockney accent
- average height
- bulky and broad-shouldered
- has a little tattoo of a crown on the side of his right hand, near his knuckles
- walks with a cane
- usually wears several rings and bracelets, all gold metal
- uses pince-nez glasses for reading, and usually keeps them on a gold chain around his neck
- has a long, thin scar cutting through his beard on the right side of his face, but it's faded, and only noticeable to those who look closely
- has some rash-y looking legions on his face, particularly around the cheeks
- the left side of his face is heavily scarred and that eye is visibly blind

permissions

Mar. 4th, 2020 11:18 am
devoutish: (Default)
⇓in character⇓

PHYSICAL AFFECTION: I'm fine with it OOCly, but his reaction will be highly dependent, and probably more based on the situation than on who the other character is.

PHYSICAL VIOLENCE: I'm down for it OOCly, and he's a violent sort of guy, so there's a decent chance it'll come up at some point. Contact me OOCly to plot if you want to have your character kill him or do any sort of serious damage; I'll probably be down for that, too, but I'd prefer to go into it with some sort of OOC plotting under our belts!

ROMANCE/FLIRTING: Also fine with this OOCly for the most part, but nothing romantic with characters under 18, please! In general, I'm also unlikely to want to do anything shippy with him with characters who are under 30 or so, but that's not a 100% hard and fast rule.

SEXUAL CONTENT: Same answer as above!

PSYCHIC ABILITIES: Sure, go for it! Hit me up and we'll talk about what your character might be able to read off of him.

MAGIC/POWERS: Same answer as above, though again, drop me a line first if you're interested in having your character do damage.

MEDICAL INFORMATION: He has sciatica, as well as terminal lung cancer.

OFFENSIVE SUBJECTS OR TRIGGERS: He's pretty hard to offend, for the most part, though being antisemitic is a sure-fire way to get on his bad side.

⇓out of character⇓

BACKTAGGING: I'll continue any old conversation/log, no matter how long its been since the last comment (in other words, if you dropped a thread two months ago and now want to continue it, go ahead and I'll reply!). The same goes for replying to old entries - though obviously, I'll backdate any responses. The only exception to this would be if you replied to an entry from before your character was in the game, or if the thread would do anything to change things that happened later on.

FOURTH WALLING: I'll probably just stick to whatever crops up in the metaplot, but if you can actually make a case for your character canonically being familiar with her canon, hit me up and we can discuss!

THREADHOPPING: Sure, I'm completely fine with it as long as you don't hop into a locked conversation or log (unless your character would logically stumble upon the scene or you ask permission first).

OFFENSIVE SUBJECTS/TRIGGERS: I'm generally fine with having any topic discussed/touched on ICly, provided that it's warned for as necessary and handled with respect OOCly (IC disrespectfulness is par for the course sometimes and definitely not a dealbreaker for me). Additionally, as Alfie is a pre-WWII Jewish guy, I'm going to mention the Holocaust specifically here: if you play a character for whom WWII/Holocaust talk is IC/relevant/whatever, I'm not opposed to it coming up, especially since I know having characters from that era in-game is far from outside the realm of possibility. However, I'm not going to actively seek out opportunities for him to find out about it, and if you'd rather just avoid the subject that is a-okay with me. Basically, I'm not going to go there without reason, but if there does end up being reason, I'm not opposed. If you have a character for whom this might be relevant and you have any questions (about how Alfie might react, about limits for depth of IC discussion, etc.), feel free to contact me.

⇓additionally⇓

I have a detailed content permissions post here.
devoutish: (Default)

IN CHARACTER


Character Name: Alfie Solomons
Canon: Peaky Blinders
Canon Point: the end of 4x06, after being shot by Tommy

In-Game Tattoo Placement: On his upper left shoulder
Current Health/Status: Critically injured due to a gunshot wound to the left cheek + terminal lung cancer; since the gunshot wound is more life-threatening in the short term, it'll be healed and scarred over when he wakes up, and he'll lose the use of that eye just like he does in canon
Age: Unknown, but looks to be in his late forties
Species: Human

Content Warnings: gang warfare/violence, terminal illness, quasi-suicide

History:
Alfie's wiki page is not very canonblind-friendly, and parts of it contain some weird spots of random fanfic headcanon to boot, so I'm just going to write up my own summary!

Alfie is the son of a Russian refugee mother who fled the pogroms of the late 19th century, and a (presumably) English father; theirs is a powerful crime family, and he's the current head of a Jewish gang in 1920s London. Their primary income comes from illegal bookmaking at horse-racing tracks, but they also make and sell rum illegally to disreputable businesses, and offer protection from other gangs to those who pay them. By his first appearance on the show, his gang is at war with a rival Italian gang, and they're losing - largely because Alfie doesn't trust the police and refuses to pay them off in exchange for their protection, something that the Italian gang leader, Darby Sabini, has no qualms about doing. Things are further strained because of racial tension - Sabini commonly makes anti-Semitic comments about Alfie and his men, and Alfie's own stories about being brutal towards at least one Italian soldier while serving in the first world war likely don't help things, either.

This is the climate that Tommy Shelby, a Birmingham gang leader, steps into. When he and his men stage an attack against Sabini's gang that Alfie takes notice of, Alfie invites Tommy to come over for a talk. Tommy frankly informs Alfie that he needs help if he wants to win his gang war, and offers to ally their two gangs together. Though initially dismissive of the idea - especially since Tommy wants to start paying off members of the police force - Alfie eventually comes around. But despite their alliance, they very much remain two separate and distinct gangs, and Alfie clearly expects his to remain top dog. When Tommy and his men start becoming too autonomous, taking over clubs and making moves without Alfie's prior permission, Alfie and Sabini arrange a secret meeting to discuss the situation. They agree to broker a truce between the Italians and the Jews in order to take down the Birmingham gang; in addition, it's agreed that Alfie's bookmakers will be allowed to operate on the racetracks that Sabini controls.

While pretending to still be on their side, Alfie invites two of the Birmingham gang members - one of them Tommy's older brother, Arthur - over to his warehouse to celebrate a traditional Passover Seder. He tells them the story behind Passover, and announces that it's tradition to sacrifice a goat in representation of killing the Egyptian pharaoh who had enslaved the Jewish people - a man who had, in Alfie's words, "pushed [his] fucking luck". He informs the Birmingham gang members that this year, he's named the sacrificial goat Tommy Shelby - and immediately, the Jewish gang attacks, followed quickly by the Italians bursting in to help. One of the Birmingham members ends up shot to death, while Arthur is framed for his murder and hauled away by Sabini-allied police. However, this alliance ends up being even shorter than Alfie's original alliance with the Birmingham gang: Sabini breaks his promise to allow Alfie's bookies back on the racetracks, and tensions flare up once more. Tommy shows up at Alfie's place again, Alfie arranges the release of Arthur from prison, and after a tense negotiation of terms (and more than a few very serious death threats), they agree to renew their alliance against the Italians.

A couple of years later (there's generally a two-year timeskip between seasons), Tommy taps Alfie for help again, wanting to have him pose as a jeweler to help him gain access to a treasure vault owned by exiled Russian royalty. Alfie agrees, and everything appears to go off without a hitch - though later on he ends up double-crossing Tommy again, selling information that he'd learned during the caper to an enemy group. Said group also takes Tommy's toddler son for ransom, which Alfie hadn’t known would happen, though that doesn't stop him from temporarily pretending that he had in order to make the point to Tommy that he shouldn’t get to participate in gang warfare while at the same time expecting him and his to be off-limits. (He admits the truth after a few minutes, though, and Tommy tells him that he’d known from the beginning, because Alfie hadn’t put on a good enough poker face to hide his regret when he’d found out.)

Despite literally all of this, they're working together again a few years later, this time organizing a high-profile underground boxing match between Alfie's nephew and the son of one of Tommy's associates. During one of their meetings, Alfie mentions that he's heard that Tommy has been clashing with the Italian-American Mafia. He passes along the information that he knows about them (namely, that they're allied with Sabini), but also expresses quite frankly that he believes they'll kill Tommy if he keeps messing with them. Tommy, in turn, warns Alfie that the Mafia has grand expansion plans, and that if he falls to them during a takeover attempt then Alfie's gang, Sabini's gang, and all the rest will be next.

Sure enough, it's not long before Alfie is approached by members of the Mafia. They want Alfie to disguise their men as his own in order to give them easy access to the Shelbys during the upcoming boxing match. In exchange, they’ll smuggle Alfie’s rum to America and sell it for jacked-up prices on the black market. Alfie spends the entire conversation being dismissive, openly baiting them, and continually adding on extra fees that he’s clearly making up on the spot - in additional to his normal rate for a contract killing, he tells them he’ll be charging them more for things like being Italian, being assholes, wanting him to aid in the killing of people from an oppressed minority group (the Shelbys are Romani), and so on. Despite all this, the Mafia members end up agreeing to his terms without argument or attempt at negotiating them down, and Alfie (correctly) surmises that this means that they have no real intention of going through with their part of the bargain at all, and will likely try to neutralize him as well once he’s outlived his usefulness. Still, Alfie goes through with the deal - but he has ulterior motives of his own. He appears to be using the Mafia as part of his preparations for peacing out of both the London criminal underworld, and his life entirely. You see, somewhere along the line, Alfie has been diagnosed with cancer - he’s “riddled with it”, as he tells Tommy later, and apparently there’s no hope for him; the doctor told him that he probably developed it due to exposure to gas during the war. Rather than dying a slow, painful, undignified death (as he likely would have; Word of God confirms that it’s lung cancer, which doesn’t have the best prognosis even in modern times, let alone in the early 20th century), he’s decided to die on his own terms and go out with a bang - namely, by baiting Tommy Shelby into killing him.

After the meeting with the Mafia but before the ill-fated boxing match, Alfie seeks Tommy out and tells him that he's decided to retire to Margate, a beachside town a couple of hours from London. As a parting gift, he delivers him some ambiguous advice ("big will fuck small; it's been that way ever since the war"), then cryptically tells him that he'll "see [him] by the pier". He then skips town, leaving a grenade wired to the door of his warehouse as a parting gift for the Mafia. Tommy, meanwhile, takes his advice to heart and ends up making a deal with Al Capone - someone bigger than any of the comparatively small Mafia associates currently swarming around England. After successfully stopping the Mafia in its tracks, he immediately heads off to Margate to hunt down Alfie; the men who'd been smuggled into the boxing match had nearly killed his brother (Arthur again; poor Arthur), and he's pissed. He finds Alfie walking his dog on the beach, waiting for him. Alfie asks Tommy to take care of the dog for him, then confides to him about the cancer. Tommy is clearly taken aback by the news, and seems to hesitate even after Alfie admonishes him to "get on with it", so Alfie pulls out his gun and fires off a grazing shot to Tommy's arm, prompting Tommy to finally shoot him in the face. We find out later that he ended up surviving, and that he's spending his retirement under the care of a hospice nurse and undergoing the slow, drawn-out cancer deterioration that he'd wanted to avoid - but that's later. For now, he'll wake up in Deerington, scarred and blind in one eye and not entirely sure whether he's alive or dead.

Personality:
As his background shows, Alfie Solomons is not someone to be trifled with. He's been very involved in the gang lifestyle and in criminal activities in general, and he's both capable of and willing to use violence to accomplish his goals whenever he deems it necessary. He's not lawless, but he very much follows his own set of rules, and he doesn't much care if the rest of the world disagrees with his judgements of what is and isn't acceptable. Really, he's as much a businessman as he is a criminal (albeit a businessman who might pull a gun on you while you're meeting with him). He's a seasoned negotiator, he has an actual office where he does actual crime-related paperwork, and his gang has a lawyer on retainer. His wars are fought with words and deals as much as they're fought with guns on the streets.

Alfie's default state seems to be somewhat gruff, but he's certainly capable of being charming and polite when he wants to be, and he'll sometimes use that to his advantage when he has an ulterior motive - once, when greeting a man who he’s planning to frame for murder, he’s even downright sociable, all smiles and shoulder-pats and smalltalk. And he can change on a dime, too - he'll go seamlessly from congenial to sinister (or the other way around) in no time flat, and neither one seems false in him. It's easy to mistake him for being capricious, but he actually isn't: when he's in Big-Time Gang Leader mode, every move, every word, and every change in tone or mood is carefully calculated and chosen to try to elicit the type of reaction he's looking for. When he puts his poker face on and goes tight-lipped, it's extremely hard to guess what he's really thinking, and he likes it that way. When he goes off on a rambling tangent or acts strange and eccentric, it takes people off-guard, putting him solidly in control. He'll yell at people sometimes, or even physically attack them, but it’s always very methodical and deliberate - he actually has an incredibly good handle on his emotions. When he shows his anger, it's usually because he wants to - to intimidate, or to punish, or to gain the upper hand - and rarely because he genuinely loses his temper. His preferred role is something of a chessmaster type, doing his best to carefully arrange both people and situations in a way that will work to his favor. Still, he's mature and experienced enough to know that he can't expect to control everything, and when a plan of his fails (due to an unforeseen variable, or simply a miscalculation on his part) he's able to roll with it and adjust accordingly.

One of Alfie's stand-out traits is how remarkably clearheaded he is about... well, basically everything. This is not to say that he's always right, because he definitely isn't, but he's very good at avoiding psychological pitfalls like self-deception and hypocrisy, and he delights in pointing them out in others. He knows exactly what he is - a man who breaks the law, and who occasionally hurts and tortures other people - and he makes no excuses or apologies for this. He's also stubborn to a fault when it comes to his own beliefs and standards; for instance, he doesn't like or trust law enforcement, and so he flat-out refuses to pay them off and work with them the way all the other gangs do, even though his own gang clearly suffers as a result (he does let Tommy do it on his behalf while they're temporarily allied, but that seems to be as far as his willingness to compromise will go). It's also worth noting that Alfie is quite Jewish both religiously and culturally. He somehow manages to reconcile his faith with his gang activity, and it's something that he takes seriously. He celebrates the holidays, donates a lot of his ill-gotten money to Jewish charities that help the elderly and infirm, and he clearly feels a strong sense of connection with his people, both with regards to his ancestral ties and with those he knows in the present day. He would be very aware of the fact that nobody in Deerington is really his - he didn't grow up with them, they're not a part of his community, and they don't share the same history or blood - but if he develops close CR, he may still subconsciously apply intra-gang dynamics to them, and the gangs of Peaky Blinders have a definite air of looking out for their own. As much as they're willing to break their alliances with other gangs (Alfie specifically does this near-constantly, to the point that his yo-yoing loyalties are something of a fandom joke), relations within a gang are generally quite loyal, and the family and loved ones of members are looked after. Alfie has the potential to be a formidable enemy or an unpredictable, ultimately untrustworthy ally - but still, given the right circumstances (meaning, if he were actually genuine about it, and in it for the long haul as opposed to just forming an alliance of convenience), he wouldn't necessarily be a bad person for someone to have at their side.

Currently, Alfie is at an important turning point in his life. His cancer diagnosis has forced him to reassess his priorities, something that he hints to Tommy at one point: he talks of revelations, and of a beautiful house he'd seen outside the gritty, smoggy city, and he wistfully wishes that he could sell everything he owns and "buy [himself] some time". It's important to note that at no point does he express regret over the way he's spent his life up to this point; his circumstances are causing him to turn to a quieter, less criminally active life, but they aren't making him into a softer, gentler, more moral person, and later canon shows that even in retirement, he still has considerable influence in London's Jewish criminal underground. This is the style of retirement he'd likely stick to even in Deerington: he wouldn't attempt to jump feet-first into the town's own criminal underworld, but he may very well still orbit it, making himself known to the major players while at the same time making no attempts to become one of them himself. Getting involved in shady business might very well still happen at some point, but it wouldn't be a major driving force for him, nor would it likely be a huge part of his daily life. Instead, he'd spend his days walking his dog around town, reading books, contending with whatever horrors the town threw at him, and contemplating the nature of his own mortality (is Deerington the afterlife, or just a detour? if he disappears from town, will he be sent back to oblivion?). You know, all the things that most retired people do.

Abilities/Powers/Weaknesses & Warping:
He's an ordinary human with no powers whatsoever!

Inventory:
- his revolver
- a box of bullets
- one of his standard outfits (slacks, shoes, a lightweight shirt, a lightweight vest, a heavier coat, a scarf, a hat, a yarmulke, a tallit katan, his metal rings and bracelets)
- his cane
- his pince-nez
- his pet mastiff, Cyril

Writing Samples:
link one, link two, link three

OUT OF CHARACTER


Player Name: Iddy
Player Age: 29
Player Contact: [plurk.com profile] Ihdreniel

Other Characters In Game: Mazikeen / [personal profile] bearattack
In-Game Tag If Accepted: alfie solomons: iddy
Permissions for Character: Here!
Are you comfortable with prominent elements of fourth-walling?: Of the kind that appears in-game, sure!
What themes of horror/psychological thrillers do you enjoy the most?: Unreality, paranoia, slow-burn creeping dread under a veneer of normalcy
Is there anything in particular you absolutely need specific content warnings for?: n/a
Additional Information: n/a
devoutish: (Default)

Solomons & Melborn
1108 Sweet Cream Street


[Feel free to use this space for letter/package deliveries as well as visits/knocks on the front door!

[CAPTCHA-avoiding continuation of this post.]
devoutish: (Default)
Because Alfie has no real way to transpose the Hebrew calendar into the world of the Meadous, and no rabbi to consult to boot, he's taken it upon himself to come up with a temporary calendar so that he can observe his major holidays. In fall 2018 (OOC date), he decided to celebrate Rosh Hashanah two weeks after the start of autumn. This means that Alfie's IC observances of holidays and any public or private parties/feasts he throws for them will be off from their OOC dates! Note that I'm also not including every single date of observance here; Alfie is only devoutish (har har), so while his faith and culture are important to him, he won't meticulously observe every minor holiday or even follow every guideline of the major ones, especially not while he's the only practicing Jew in the Meadous.

2018 holidays )

2019 holidays )

2020 holidays )

Unless otherwise specified, all dates given here are OOC dates; the Meadous doesn't follow the Gregorian calendar (though there is a seven-day week, with the same Monday-Sunday names that we're used to).
devoutish: (Default)


- there are two prominently-placed signs in the yard out front; see below
- big tavern-style dining room table (made for way more than just two people)
- a little window next to the table gives a view of the modern-ish kitchen (very 1920s-inspired/accessible to a 1920s person, but still modern enough that Alfie will be able to cook anything stocked in the pantry and store fresher things with no issues - so there are basic modern appliances such as an oven, a toaster, a microwave, a refrigerator, and a freezer, as well as a teakettle)
- the master bedroom contains this style of bed in this style of room
- the spare bedroom has been converted into a library/office
- Emily's old room is still there, with all her things inside
- the bathroom has a big tub and a separate shower with a rainfall showerhead
- because of the underground thing, there are no windows except for the ones against the same wall as the front door

aesthetic/inspiration

devoutish: (Default)
physical description )

permissions )

misc. )

links )

This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.

Profile

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Alfie Solomons

January 2022

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